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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidActorExt.h File Reference</title>
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<h1>PxRigidActorExt.h File Reference</h1><code>#include "<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>"</code><br>
<code>#include "<a class="el" href="PxPhysics_8h-source.html">PxPhysics.h</a>"</code><br>
<code>#include "<a class="el" href="PxRigidActor_8h-source.html">PxRigidActor.h</a>"</code><br>
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Include dependency graph for PxRigidActorExt.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<a href="PxRigidActorExt_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRigidActorExt.html">PxRigidActorExt</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">utility functions for use with <a class="el" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a> and subclasses <a href="classPxRigidActorExt.html#_details">More...</a><br></td></tr>
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