1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
<html>
<head>
<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRepXSerializer.h Source File</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
<body bgcolor="#FFFFFF">
<div id="header">
<hr class="first">
<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
<center>
<a class="qindex" href="main.html">Main Page</a>
<a class="qindex" href="hierarchy.html">Class Hierarchy</a>
<a class="qindex" href="annotated.html">Compound List</a>
<a class="qindex" href="functions.html">Compound Members</a>
</center>
<hr class="second">
</div>
<!-- Generated by Doxygen 1.5.8 -->
<h1>PxRepXSerializer.h</h1><a href="PxRepXSerializer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PX_REPX_SERIALIZER_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define PX_REPX_SERIALIZER_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxRepXSimpleType_8h.html">extensions/PxRepXSimpleType.h</a>"</span>
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 <span class="preprocessor">#endif</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00043"></a>00043 <span class="keyword">class </span>XmlMemoryAllocator;
<a name="l00044"></a>00044 <span class="keyword">class </span>XmlWriter;
<a name="l00045"></a>00045 <span class="keyword">class </span>XmlReader;
<a name="l00046"></a>00046 <span class="keyword">class </span>MemoryBuffer;
<a name="l00047"></a>00047
<a name="l00066"></a><a class="code" href="classPxRepXSerializer.html">00066</a> <span class="keyword">class </span><a class="code" href="classPxRepXSerializer.html" title="Serializer interface for RepX (Xml) serialization.">PxRepXSerializer</a>
<a name="l00067"></a>00067 {
<a name="l00068"></a>00068 <span class="keyword">protected</span>:
<a name="l00069"></a><a class="code" href="classPxRepXSerializer.html#a7d45faa6e6fb1e464249762d88b599e">00069</a> <span class="keyword">virtual</span> <a class="code" href="classPxRepXSerializer.html#a7d45faa6e6fb1e464249762d88b599e">~PxRepXSerializer</a>(){}
<a name="l00070"></a>00070 <span class="keyword">public</span>:
<a name="l00071"></a>00071
<a name="l00076"></a>00076 <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* getTypeName() = 0;
<a name="l00077"></a>00077
<a name="l00087"></a>00087 <span class="keyword">virtual</span> <span class="keywordtype">void</span> objectToFile( <span class="keyword">const</span> <a class="code" href="structPxRepXObject.html" title="Helper class containing the mapping of id to object, and type name.">PxRepXObject</a>& inLiveObject, <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, <a class="code" href="structPxRepXInstantiationArgs.html" title="Arguments required to instantiate a serializable object from RepX.">PxRepXInstantiationArgs</a>& inArgs ) = 0;
<a name="l00088"></a>00088
<a name="l00099"></a>00099 <span class="keyword">virtual</span> <a class="code" href="structPxRepXObject.html" title="Helper class containing the mapping of id to object, and type name.">PxRepXObject</a> fileToObject( XmlReader& inReader, XmlMemoryAllocator& inAllocator, <a class="code" href="structPxRepXInstantiationArgs.html" title="Arguments required to instantiate a serializable object from RepX.">PxRepXInstantiationArgs</a>& inArgs, <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* inCollection ) = 0;
<a name="l00100"></a>00100
<a name="l00101"></a>00101 };
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00104"></a>00104 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00105"></a>00105 <span class="preprocessor">#endif</span>
<a name="l00106"></a>00106 <span class="preprocessor"></span>
<a name="l00110"></a>00110 <span class="keyword">template</span><<span class="keyword">typename</span> TDataType>
<a name="l00111"></a><a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839">00111</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> physx::PxRepXObject <a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839" title="Inline helper template function to create PxRepXObject from TDataType type supporting...">PxCreateRepXObject</a>(<span class="keyword">const</span> TDataType* inType, <span class="keyword">const</span> <a class="code" href="group__common.html#gb2ccfb663643cd2d66b59908189d88cd" title="ID type for PxBase objects in a PxCollection.">physx::PxSerialObjectId</a> inId)
<a name="l00112"></a>00112 {
<a name="l00113"></a>00113 <span class="keywordflow">return</span> physx::PxRepXObject(physx::PxTypeInfo<TDataType>::name(), inType, inId);
<a name="l00114"></a>00114 }
<a name="l00115"></a>00115
<a name="l00119"></a><a class="code" href="group__Serializers.html#g52eaefd69a4f9833a09892780b797a8c">00119</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> physx::PxRepXObject <a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839" title="Inline helper template function to create PxRepXObject from TDataType type supporting...">PxCreateRepXObject</a>(<span class="keyword">const</span> physx::PxBase* inType, <span class="keyword">const</span> <a class="code" href="group__common.html#gb2ccfb663643cd2d66b59908189d88cd" title="ID type for PxBase objects in a PxCollection.">physx::PxSerialObjectId</a> inId)
<a name="l00120"></a>00120 {
<a name="l00121"></a>00121 <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(inType);
<a name="l00122"></a>00122 <span class="keywordflow">return</span> physx::PxRepXObject(inType->getConcreteTypeName(), inType, inId);
<a name="l00123"></a>00123 }
<a name="l00124"></a>00124
<a name="l00128"></a>00128 <span class="keyword">template</span><<span class="keyword">typename</span> TDataType>
<a name="l00129"></a><a class="code" href="group__Serializers.html#g937770feac11b8cb9f23c734567aa47d">00129</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> physx::PxRepXObject <a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839" title="Inline helper template function to create PxRepXObject from TDataType type supporting...">PxCreateRepXObject</a>(<span class="keyword">const</span> TDataType* inType)
<a name="l00130"></a>00130 {
<a name="l00131"></a>00131 <span class="keywordflow">return</span> <a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839" title="Inline helper template function to create PxRepXObject from TDataType type supporting...">PxCreateRepXObject</a>(inType, static_cast<physx::PxSerialObjectId>(reinterpret_cast<size_t>(inType)));
<a name="l00132"></a>00132 }
<a name="l00133"></a>00133
<a name="l00137"></a><a class="code" href="group__Serializers.html#g6018c37f238db16a878cfcba49091c4a">00137</a> <span class="preprocessor">#define PX_NEW_REPX_SERIALIZER(T) \</span>
<a name="l00138"></a>00138 <span class="preprocessor"> *PX_PLACEMENT_NEW(PxGetFoundation().getAllocatorCallback().allocate(sizeof(T), "PxRepXSerializer", __FILE__, __LINE__ ), T)(PxGetFoundation().getAllocatorCallback())</span>
<a name="l00139"></a>00139 <span class="preprocessor"></span>
<a name="l00143"></a><a class="code" href="group__Serializers.html#g58cfb644e0a72e0f2be6624397735411">00143</a> <span class="preprocessor">#define PX_DELETE_REPX_SERIALIZER(x) \</span>
<a name="l00144"></a>00144 <span class="preprocessor"> { PxRepXSerializer* s = x; if (s) { PxGetFoundation().getAllocatorCallback().deallocate(s); } }</span>
<a name="l00145"></a>00145 <span class="preprocessor"></span>
<a name="l00146"></a>00146
<a name="l00148"></a>00148 <span class="preprocessor">#endif // PX_REPX_SERIALIZER_H</span>
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
|