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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRenderBuffer.h File Reference</title>
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<h1>PxRenderBuffer.h File Reference</h1><code>#include "<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>"</code><br>
<code>#include "<a class="el" href="PxVec3_8h-source.html">foundation/PxVec3.h</a>"</code><br>
<code>#include "<a class="el" href="PxMat33_8h-source.html">foundation/PxMat33.h</a>"</code><br>
<code>#include "<a class="el" href="PxBounds3_8h-source.html">foundation/PxBounds3.h</a>"</code><br>
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Include dependency graph for PxRenderBuffer.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxRenderBuffer_8h__dep__incl.png" border="0" usemap="#PxRenderBuffer.hdep_map" alt=""></center>
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<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="24,154,123,176"><area shape="rect" href="PxControllerManager_8h.html" title="PxControllerManager.h" alt="PxControllerManager.h" coords="57,85,199,106"></map>
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<a href="PxRenderBuffer_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugColor.html">PxDebugColor</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Default color values used for debug rendering. <a href="structPxDebugColor.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugPoint.html">PxDebugPoint</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to store a single point and colour for debug rendering. <a href="structPxDebugPoint.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugLine.html">PxDebugLine</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to store a single line and colour for debug rendering. <a href="structPxDebugLine.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to store a single triangle and colour for debug rendering. <a href="structPxDebugTriangle.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugText.html">PxDebugText</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to store a text for debug rendering. Doesn't own 'string' array. <a href="structPxDebugText.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Interface for points, lines, triangles, and text buffer. <a href="classPxRenderBuffer.html#_details">More...</a><br></td></tr>
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