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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxQueryReport.h Source File</title>
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<h1>PxQueryReport.h</h1><a href="PxQueryReport_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_SCENEQUERYREPORT</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_SCENEQUERYREPORT</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span>
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>;
<a name="l00046"></a>00046 <span class="keyword">class </span><a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>;
<a name="l00047"></a>00047
<a name="l00061"></a><a class="code" href="structPxHitFlag.html">00061</a> <span class="keyword">struct </span><a class="code" href="structPxHitFlag.html" title="Scene query and geometry query behavior flags.">PxHitFlag</a>
<a name="l00062"></a>00062 {
<a name="l00063"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64">00063</a> <span class="keyword">enum</span> <a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64">Enum</a>
<a name="l00064"></a>00064 {
<a name="l00065"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b6421e4769575db55be01d8f91e06c59b1a">00065</a> ePOSITION = (1<<0),
<a name="l00066"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b645972f664c2fbe85c992fb9aaba46a5cf">00066</a> eNORMAL = (1<<1),
<a name="l00067"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b648bcc72eb9965eae03f53182e7e4b79ae">00067</a> <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> eDISTANCE = (1<<2),
<a name="l00068"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64ac585040db8a8a2839de7104a81a370c">00068</a> eUV = (1<<3),
<a name="l00069"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b647ec4e2f321d4fe4e3d02c4e4b532cc9b">00069</a> eASSUME_NO_INITIAL_OVERLAP = (1<<4),
<a name="l00070"></a>00070
<a name="l00071"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64de0c4ad4267c954d51e99905e69a399e">00071</a> eMESH_MULTIPLE = (1<<5),
<a name="l00072"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64639d134a27861f74e3721dbd7be65bbc">00072</a> eMESH_ANY = (1<<6),
<a name="l00073"></a>00073
<a name="l00074"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64aff8ff06630f9388c0ff8f20b7bbd9d3">00074</a> eMESH_BOTH_SIDES = (1<<7),
<a name="l00075"></a>00075
<a name="l00076"></a>00076
<a name="l00077"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64f903d9ed69a9b2d397ca289752aaeef1">00077</a> ePRECISE_SWEEP = (1<<8),
<a name="l00078"></a>00078
<a name="l00079"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64d01fd75af43a6dffeafafb40489ac7b9">00079</a> eMTD = (1<<9),
<a name="l00080"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b647193a2accbac7b56c15ba83461b716c8">00080</a> eFACE_INDEX = (1<<10),
<a name="l00081"></a>00081
<a name="l00082"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64fbdec54374d753fed4682d855aac7270">00082</a> eDEFAULT = ePOSITION|eNORMAL|eDISTANCE|eFACE_INDEX,
<a name="l00083"></a>00083
<a name="l00085"></a><a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b6496f3049caa29758b18308a37e97370f1">00085</a> eMODIFIABLE_FLAGS = eMESH_MULTIPLE|eMESH_BOTH_SIDES|eASSUME_NO_INITIAL_OVERLAP|ePRECISE_SWEEP
<a name="l00086"></a>00086 };
<a name="l00087"></a>00087 };
<a name="l00088"></a>00088
<a name="l00089"></a>00089
<a name="l00095"></a>00095 <a class="code" href="group__foundation.html#ge7f303c47b02361f07922467952ea49d">PX_FLAGS_TYPEDEF</a>(<a class="code" href="structPxHitFlag.html" title="Scene query and geometry query behavior flags.">PxHitFlag</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
<a name="l00096"></a>00096
<a name="l00097"></a>00097
<a name="l00104"></a><a class="code" href="structPxActorShape.html">00104</a> struct <a class="code" href="structPxActorShape.html" title="collection of set bits defined in PxHitFlag.">PxActorShape</a>
<a name="l00105"></a>00105 {
<a name="l00106"></a><a class="code" href="structPxActorShape.html#05dd357bb0aba0bb5dd8150be3f9857e">00106</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxActorShape.html#05dd357bb0aba0bb5dd8150be3f9857e">PxActorShape</a>() : actor(NULL), shape(NULL) {}
<a name="l00107"></a><a class="code" href="structPxActorShape.html#2f394ba364da63d6a087692683792de5">00107</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxActorShape.html#2f394ba364da63d6a087692683792de5">PxActorShape</a>(<a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>* a, <a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>* s) : actor(a), shape(s) {}
<a name="l00108"></a>00108
<a name="l00109"></a><a class="code" href="structPxActorShape.html#0d8da15967ebaee8935725195bbd509a">00109</a> <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>* actor;
<a name="l00110"></a><a class="code" href="structPxActorShape.html#ee7fb87ffc62391b2968ce8f954416f7">00110</a> <a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>* shape;
<a name="l00111"></a>00111 };
<a name="l00112"></a>00112
<a name="l00113"></a>00113
<a name="l00117"></a><a class="code" href="structPxQueryHit.html">00117</a> <span class="keyword">struct </span><a class="code" href="structPxQueryHit.html" title="Scene query hit information.">PxQueryHit</a> : <span class="keyword">public</span> <a class="code" href="structPxActorShape.html" title="collection of set bits defined in PxHitFlag.">PxActorShape</a>
<a name="l00118"></a>00118 {
<a name="l00119"></a><a class="code" href="structPxQueryHit.html#f8b229617f39cc007c74a646f8026dff">00119</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxQueryHit.html#f8b229617f39cc007c74a646f8026dff">PxQueryHit</a>() : faceIndex(0xFFFFffff) {}
<a name="l00120"></a>00120
<a name="l00129"></a><a class="code" href="structPxQueryHit.html#e3462529024eafa98ed2abe1b3b9146c">00129</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> faceIndex;
<a name="l00130"></a>00130 };
<a name="l00131"></a>00131
<a name="l00138"></a><a class="code" href="structPxLocationHit.html">00138</a> <span class="keyword">struct </span><a class="code" href="structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal...">PxLocationHit</a> : <span class="keyword">public</span> <a class="code" href="structPxQueryHit.html" title="Scene query hit information.">PxQueryHit</a>
<a name="l00139"></a>00139 {
<a name="l00140"></a><a class="code" href="structPxLocationHit.html#9dce7a1e378082e86859350601591072">00140</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxLocationHit.html#9dce7a1e378082e86859350601591072">PxLocationHit</a>() : flags(0), position(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(0)), normal(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(0)), distance(<a class="code" href="group__foundation.html#g1afd8c76d275a787af09ebfceaf7fc30">PX_MAX_REAL</a>) {}
<a name="l00141"></a>00141
<a name="l00148"></a><a class="code" href="structPxLocationHit.html#9d330de5e9a063ef91e034f7de7f1224">00148</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="structPxLocationHit.html#9d330de5e9a063ef91e034f7de7f1224">hadInitialOverlap</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (distance <= 0.0f); }
<a name="l00149"></a>00149
<a name="l00150"></a>00150 <span class="comment">// the following fields are set in accordance with the #PxHitFlags</span>
<a name="l00151"></a><a class="code" href="structPxLocationHit.html#7a253cb291ae5850342dada5b4dfce34">00151</a> PxHitFlags flags;
<a name="l00152"></a><a class="code" href="structPxLocationHit.html#b7481e53d2f35a8249ae862d337fe5ac">00152</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> position;
<a name="l00153"></a><a class="code" href="structPxLocationHit.html#0e4815489090f4faced5e91f6f6cd336">00153</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> normal;
<a name="l00154"></a>00154
<a name="l00159"></a><a class="code" href="structPxLocationHit.html#daccd7aa233279818ecdf50356ed0c76">00159</a> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> distance;
<a name="l00160"></a>00160 };
<a name="l00161"></a>00161
<a name="l00162"></a>00162
<a name="l00174"></a><a class="code" href="structPxRaycastHit.html">00174</a> <span class="keyword">struct </span><a class="code" href="structPxRaycastHit.html" title="Stores results of raycast queries.">PxRaycastHit</a> : <span class="keyword">public</span> <a class="code" href="structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal...">PxLocationHit</a>
<a name="l00175"></a>00175 {
<a name="l00176"></a><a class="code" href="structPxRaycastHit.html#5e1097c8e1265bf67cd92ea6c39122c0">00176</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxRaycastHit.html#5e1097c8e1265bf67cd92ea6c39122c0">PxRaycastHit</a>() : u(0.0f), v(0.0f) {}
<a name="l00177"></a>00177
<a name="l00178"></a>00178 <span class="comment">// the following fields are set in accordance with the #PxHitFlags</span>
<a name="l00179"></a>00179
<a name="l00180"></a><a class="code" href="structPxRaycastHit.html#43a429012ce502bac4636be3e5540f29">00180</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> u, v;
<a name="l00181"></a>00181 <span class="preprocessor">#if !PX_P64_FAMILY</span>
<a name="l00182"></a><a class="code" href="structPxRaycastHit.html#251f56ec3d168a814467301f61a120c7">00182</a> <span class="preprocessor"></span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> padTo16Bytes[3];
<a name="l00183"></a>00183 <span class="preprocessor">#endif</span>
<a name="l00184"></a>00184 <span class="preprocessor"></span>};
<a name="l00185"></a>00185
<a name="l00186"></a>00186
<a name="l00192"></a><a class="code" href="structPxOverlapHit.html#27b1ad19e9c07c2d6463707b6f18b684">00192</a> <span class="keyword">struct </span><a class="code" href="structPxOverlapHit.html" title="Stores results of overlap queries.">PxOverlapHit</a>: <span class="keyword">public</span> <a class="code" href="structPxQueryHit.html" title="Scene query hit information.">PxQueryHit</a> { <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> padTo16Bytes; };
<a name="l00193"></a>00193
<a name="l00194"></a>00194
<a name="l00200"></a><a class="code" href="structPxSweepHit.html">00200</a> <span class="keyword">struct </span><a class="code" href="structPxSweepHit.html" title="Stores results of sweep queries.">PxSweepHit</a> : <span class="keyword">public</span> <a class="code" href="structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal...">PxLocationHit</a>
<a name="l00201"></a>00201 {
<a name="l00202"></a><a class="code" href="structPxSweepHit.html#7a872b4eff912e5e37e1ee8d551547ac">00202</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxSweepHit.html#7a872b4eff912e5e37e1ee8d551547ac">PxSweepHit</a>() {}
<a name="l00203"></a>00203
<a name="l00204"></a><a class="code" href="structPxSweepHit.html#4bf1a7791ef7aa0d5030fdd2756a607f">00204</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> padTo16Bytes;
<a name="l00205"></a>00205 };
<a name="l00206"></a>00206
<a name="l00207"></a>00207
<a name="l00216"></a><a class="code" href="group__scenequery.html#g4d0184965c0a910f5c96cb69c0690f5c">00216</a> <span class="keyword">typedef</span> <span class="keywordtype">bool</span> <a class="code" href="group__scenequery.html#g4d0184965c0a910f5c96cb69c0690f5c" title="Describes query behavior after returning a partial query result via a callback.">PxAgain</a>;
<a name="l00217"></a>00217
<a name="l00218"></a>00218
<a name="l00232"></a>00232 <span class="keyword">template</span><<span class="keyword">typename</span> HitType>
<a name="l00233"></a><a class="code" href="structPxHitCallback.html">00233</a> <span class="keyword">struct </span><a class="code" href="structPxHitCallback.html" title="This callback class facilitates reporting scene query hits (intersections) to the...">PxHitCallback</a>
<a name="l00234"></a>00234 {
<a name="l00235"></a><a class="code" href="structPxHitCallback.html#63b2851eaf99b190fc468e00e8d1e55d">00235</a> HitType block;
<a name="l00236"></a><a class="code" href="structPxHitCallback.html#c20c6d1c2dd520d771da9b63f7f4f363">00236</a> <span class="keywordtype">bool</span> hasBlock;
<a name="l00237"></a>00237
<a name="l00238"></a><a class="code" href="structPxHitCallback.html#a3fa478af9db3e043a540fca72a2f468">00238</a> HitType* touches;
<a name="l00239"></a>00239
<a name="l00244"></a><a class="code" href="structPxHitCallback.html#0e64f72a5edf7c442ce81e3e4a8c61d1">00244</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbTouches;
<a name="l00245"></a>00245
<a name="l00249"></a><a class="code" href="structPxHitCallback.html#549f6828e98c9aeaee9012defa100f74">00249</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbTouches;
<a name="l00250"></a>00250
<a name="l00262"></a><a class="code" href="structPxHitCallback.html#062cff2cdd2dfe1f63d0549758ea2627">00262</a> <a class="code" href="structPxHitCallback.html" title="This callback class facilitates reporting scene query hits (intersections) to the...">PxHitCallback</a>(HitType* aTouches, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> aMaxNbTouches)
<a name="l00263"></a>00263 : hasBlock(false), touches(aTouches), maxNbTouches(aMaxNbTouches), nbTouches(0)
<a name="l00264"></a>00264 {}
<a name="l00265"></a>00265
<a name="l00286"></a>00286 <span class="keyword">virtual</span> <a class="code" href="group__scenequery.html#g4d0184965c0a910f5c96cb69c0690f5c" title="Describes query behavior after returning a partial query result via a callback.">PxAgain</a> processTouches(<span class="keyword">const</span> HitType* buffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbHits) = 0;
<a name="l00287"></a>00287
<a name="l00288"></a><a class="code" href="structPxHitCallback.html#86b66684b448ec43083edf3aa1983234">00288</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structPxHitCallback.html#86b66684b448ec43083edf3aa1983234" title="Query finalization callback, called after the last processTouches callback.">finalizeQuery</a>() {}
<a name="l00289"></a>00289
<a name="l00290"></a><a class="code" href="structPxHitCallback.html#7fbb5959c9fcc98834745644422210c3">00290</a> <span class="keyword">virtual</span> <a class="code" href="structPxHitCallback.html#7fbb5959c9fcc98834745644422210c3">~PxHitCallback</a>() {}
<a name="l00291"></a>00291
<a name="l00293"></a><a class="code" href="structPxHitCallback.html#8ff687b42ac0273e730c714bf66dae49">00293</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="structPxHitCallback.html#8ff687b42ac0273e730c714bf66dae49" title="Returns true if any blocking or touching hits were encountered during a query.">hasAnyHits</a>() { <span class="keywordflow">return</span> (hasBlock || (nbTouches > 0)); }
<a name="l00294"></a>00294 };
<a name="l00295"></a>00295
<a name="l00296"></a>00296
<a name="l00310"></a>00310 <span class="keyword">template</span><<span class="keyword">typename</span> HitType>
<a name="l00311"></a><a class="code" href="structPxHitBuffer.html">00311</a> <span class="keyword">struct </span><a class="code" href="structPxHitBuffer.html" title="Returns scene query hits (intersections) to the user in a preallocated buffer.">PxHitBuffer</a> : <span class="keyword">public</span> <a class="code" href="structPxHitCallback.html" title="This callback class facilitates reporting scene query hits (intersections) to the...">PxHitCallback</a><HitType>
<a name="l00312"></a>00312 {
<a name="l00323"></a><a class="code" href="structPxHitBuffer.html#89bcec685c76c5cdc0662eb52b67d699">00323</a> <a class="code" href="structPxHitBuffer.html#89bcec685c76c5cdc0662eb52b67d699" title="Initializes the buffer with user memory.">PxHitBuffer</a>(HitType* aTouches = NULL, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> aMaxNbTouches = 0) : <a class="code" href="structPxHitCallback.html" title="This callback class facilitates reporting scene query hits (intersections) to the...">PxHitCallback</a><HitType>(aTouches, aMaxNbTouches) {}
<a name="l00324"></a>00324
<a name="l00326"></a><a class="code" href="structPxHitBuffer.html#cc1a660048a41387c74d362719669a3f">00326</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="structPxHitBuffer.html#cc1a660048a41387c74d362719669a3f" title="Computes the number of any hits in this result, blocking or touching.">getNbAnyHits</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> getNbTouches() + <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>(this->hasBlock); }
<a name="l00328"></a><a class="code" href="structPxHitBuffer.html#03c5d03b908348194193456ae29be988">00328</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">const</span> HitType& <a class="code" href="structPxHitBuffer.html#03c5d03b908348194193456ae29be988" title="Convenience iterator used to access any hits in this result, blocking or touching...">getAnyHit</a>(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index)<span class="keyword"> const </span>{ <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(index < getNbTouches() + <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>(this->hasBlock));
<a name="l00329"></a>00329 <span class="keywordflow">return</span> index < getNbTouches() ? getTouches()[index] : this->block; }
<a name="l00330"></a>00330
<a name="l00331"></a><a class="code" href="structPxHitBuffer.html#8bf58cc81ca6587e1d9974f2864dacb2">00331</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="structPxHitBuffer.html#8bf58cc81ca6587e1d9974f2864dacb2">getNbTouches</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> this->nbTouches; }
<a name="l00332"></a><a class="code" href="structPxHitBuffer.html#ab32a62e05389a4cc2c3baa2db0b3500">00332</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">const</span> HitType* <a class="code" href="structPxHitBuffer.html#ab32a62e05389a4cc2c3baa2db0b3500">getTouches</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> this->touches; }
<a name="l00333"></a><a class="code" href="structPxHitBuffer.html#92b117a1958a0cdcbb4aec3bc1fa1f64">00333</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">const</span> HitType& <a class="code" href="structPxHitBuffer.html#92b117a1958a0cdcbb4aec3bc1fa1f64">getTouch</a>(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index)<span class="keyword"> const </span>{ <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(index < getNbTouches()); <span class="keywordflow">return</span> getTouches()[index]; }
<a name="l00334"></a><a class="code" href="structPxHitBuffer.html#6cd9ee7153cc87849af8b365fa558ee1">00334</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="structPxHitBuffer.html#6cd9ee7153cc87849af8b365fa558ee1">getMaxNbTouches</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> this->maxNbTouches; }
<a name="l00335"></a>00335
<a name="l00336"></a><a class="code" href="structPxHitBuffer.html#f3810ae6d94b93028e7a7d813f820cb4">00336</a> <span class="keyword">virtual</span> <a class="code" href="structPxHitBuffer.html#f3810ae6d94b93028e7a7d813f820cb4">~PxHitBuffer</a>() {}
<a name="l00337"></a>00337
<a name="l00338"></a>00338 <span class="keyword">protected</span>:
<a name="l00339"></a>00339 <span class="comment">// stops after the first callback</span>
<a name="l00340"></a><a class="code" href="structPxHitBuffer.html#f60ac2d3405c5af467f767f812f3f01d">00340</a> <span class="keyword">virtual</span> <a class="code" href="group__scenequery.html#g4d0184965c0a910f5c96cb69c0690f5c" title="Describes query behavior after returning a partial query result via a callback.">PxAgain</a> <a class="code" href="structPxHitBuffer.html#f60ac2d3405c5af467f767f812f3f01d" title="virtual callback function used to communicate query results to the user.">processTouches</a>(<span class="keyword">const</span> HitType* buffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbHits) { <a class="code" href="group__foundation.html#g3b618390d8743c532c4131cb931df43a">PX_UNUSED</a>(buffer); <a class="code" href="group__foundation.html#g3b618390d8743c532c4131cb931df43a">PX_UNUSED</a>(nbHits); <span class="keywordflow">return</span> <span class="keyword">false</span>; }
<a name="l00341"></a>00341 };
<a name="l00342"></a>00342
<a name="l00343"></a>00343
<a name="l00345"></a><a class="code" href="group__scenequery.html#g4dbe8142d799492bd8e7c5ec70bfac41">00345</a> <span class="keyword">typedef</span> <a class="code" href="structPxHitCallback.html">PxHitCallback<PxRaycastHit></a> <a class="code" href="structPxHitCallback.html">PxRaycastCallback</a>;
<a name="l00346"></a>00346
<a name="l00348"></a><a class="code" href="group__scenequery.html#g9baa3a8cad31bbb8ef666fe01b3afeb7">00348</a> <span class="keyword">typedef</span> <a class="code" href="structPxHitCallback.html">PxHitCallback<PxOverlapHit></a> <a class="code" href="structPxHitCallback.html">PxOverlapCallback</a>;
<a name="l00349"></a>00349
<a name="l00351"></a><a class="code" href="group__scenequery.html#g6f93f556cef747d50f643499928dd865">00351</a> <span class="keyword">typedef</span> <a class="code" href="structPxHitCallback.html">PxHitCallback<PxSweepHit></a> <a class="code" href="structPxHitCallback.html">PxSweepCallback</a>;
<a name="l00352"></a>00352
<a name="l00354"></a><a class="code" href="group__scenequery.html#gb21a68ce9e5a18aa742111920b75a84c">00354</a> <span class="keyword">typedef</span> <a class="code" href="structPxHitBuffer.html">PxHitBuffer<PxRaycastHit></a> <a class="code" href="structPxHitBuffer.html">PxRaycastBuffer</a>;
<a name="l00355"></a>00355
<a name="l00357"></a><a class="code" href="group__scenequery.html#g54a708942a891f3321c2427d5c160750">00357</a> <span class="keyword">typedef</span> <a class="code" href="structPxHitBuffer.html">PxHitBuffer<PxOverlapHit></a> <a class="code" href="structPxHitBuffer.html">PxOverlapBuffer</a>;
<a name="l00358"></a>00358
<a name="l00360"></a><a class="code" href="group__scenequery.html#gecfed2b83a930b922b3d95e22ff30665">00360</a> <span class="keyword">typedef</span> <a class="code" href="structPxHitBuffer.html">PxHitBuffer<PxSweepHit></a> <a class="code" href="structPxHitBuffer.html">PxSweepBuffer</a>;
<a name="l00361"></a>00361
<a name="l00363"></a>00363 <span class="keyword">template</span> <<span class="keywordtype">int</span> N>
<a name="l00364"></a><a class="code" href="structPxRaycastBufferN.html">00364</a> <span class="keyword">struct </span><a class="code" href="structPxRaycastBufferN.html" title="Returns touching raycast hits to the user in a fixed size array embedded in the buffer...">PxRaycastBufferN</a> : <span class="keyword">public</span> <a class="code" href="structPxHitBuffer.html" title="Returns scene query hits (intersections) to the user in a preallocated buffer.">PxHitBuffer</a><PxRaycastHit>
<a name="l00365"></a>00365 {
<a name="l00366"></a><a class="code" href="structPxRaycastBufferN.html#5b3d65b24c0fe8377e0ed2f6ca604537">00366</a> <a class="code" href="structPxRaycastHit.html" title="Stores results of raycast queries.">PxRaycastHit</a> hits[N];
<a name="l00367"></a><a class="code" href="structPxRaycastBufferN.html#75c64893a9241f9e962c4f144345698f">00367</a> <a class="code" href="structPxRaycastBufferN.html#75c64893a9241f9e962c4f144345698f">PxRaycastBufferN</a>() : <a class="code" href="structPxHitBuffer.html" title="Returns scene query hits (intersections) to the user in a preallocated buffer.">PxHitBuffer</a><<a class="code" href="structPxRaycastHit.html" title="Stores results of raycast queries.">PxRaycastHit</a>>(hits, N) {}
<a name="l00368"></a>00368 };
<a name="l00369"></a>00369
<a name="l00371"></a>00371 <span class="keyword">template</span> <<span class="keywordtype">int</span> N>
<a name="l00372"></a><a class="code" href="structPxOverlapBufferN.html">00372</a> <span class="keyword">struct </span><a class="code" href="structPxOverlapBufferN.html" title="Returns touching overlap hits to the user in a fixed size array embedded in the buffer...">PxOverlapBufferN</a> : <span class="keyword">public</span> <a class="code" href="structPxHitBuffer.html" title="Returns scene query hits (intersections) to the user in a preallocated buffer.">PxHitBuffer</a><PxOverlapHit>
<a name="l00373"></a>00373 {
<a name="l00374"></a><a class="code" href="structPxOverlapBufferN.html#35f94542f30624e2f77c24060815f6da">00374</a> <a class="code" href="structPxOverlapHit.html" title="Stores results of overlap queries.">PxOverlapHit</a> hits[N];
<a name="l00375"></a><a class="code" href="structPxOverlapBufferN.html#0b62aca23f26fef278dcbac1cb729291">00375</a> <a class="code" href="structPxOverlapBufferN.html#0b62aca23f26fef278dcbac1cb729291">PxOverlapBufferN</a>() : <a class="code" href="structPxHitBuffer.html" title="Returns scene query hits (intersections) to the user in a preallocated buffer.">PxHitBuffer</a><<a class="code" href="structPxOverlapHit.html" title="Stores results of overlap queries.">PxOverlapHit</a>>(hits, N) {}
<a name="l00376"></a>00376 };
<a name="l00377"></a>00377
<a name="l00379"></a>00379 <span class="keyword">template</span> <<span class="keywordtype">int</span> N>
<a name="l00380"></a><a class="code" href="structPxSweepBufferN.html">00380</a> <span class="keyword">struct </span><a class="code" href="structPxSweepBufferN.html" title="Returns touching sweep hits to the user in a fixed size array embedded in the buffer...">PxSweepBufferN</a> : <span class="keyword">public</span> <a class="code" href="structPxHitBuffer.html" title="Returns scene query hits (intersections) to the user in a preallocated buffer.">PxHitBuffer</a><PxSweepHit>
<a name="l00381"></a>00381 {
<a name="l00382"></a><a class="code" href="structPxSweepBufferN.html#ce8e98273056b9c23dd4337c7024544f">00382</a> <a class="code" href="structPxSweepHit.html" title="Stores results of sweep queries.">PxSweepHit</a> hits[N];
<a name="l00383"></a><a class="code" href="structPxSweepBufferN.html#b8be2772b4fe811563efc01824201a61">00383</a> <a class="code" href="structPxSweepBufferN.html#b8be2772b4fe811563efc01824201a61">PxSweepBufferN</a>() : <a class="code" href="structPxHitBuffer.html" title="Returns scene query hits (intersections) to the user in a preallocated buffer.">PxHitBuffer</a><<a class="code" href="structPxSweepHit.html" title="Stores results of sweep queries.">PxSweepHit</a>>(hits, N) {}
<a name="l00384"></a>00384 };
<a name="l00385"></a>00385
<a name="l00386"></a>00386 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00387"></a>00387 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00388"></a>00388 <span class="preprocessor">#endif</span>
<a name="l00389"></a>00389 <span class="preprocessor"></span>
<a name="l00391"></a>00391 <span class="preprocessor">#endif</span>
</pre></div></div>
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