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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPvd.h File Reference</title>
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<h1>PxPvd.h File Reference</h1><code>#include "<a class="el" href="PxFlags_8h-source.html">foundation/PxFlags.h</a>"</code><br>
<code>#include "<a class="el" href="PxProfiler_8h-source.html">foundation/PxProfiler.h</a>"</code><br>
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Include dependency graph for PxPvd.h:</div>
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<area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="241,155,369,176"><area shape="rect" href="PxProfiler_8h.html" title="foundation/PxProfiler.h" alt="foundation/PxProfiler.h" coords="388,85,527,107"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="320,293,419,315"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="144,363,320,384"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="7,432,183,453"><area shape="rect" href="PxFoundation_8h.html" title="foundation/PxFoundation.h" alt="foundation/PxFoundation.h" coords="393,155,553,176"><area shape="rect" href="PxErrors_8h.html" title="foundation/PxErrors.h" alt="foundation/PxErrors.h" coords="407,224,540,245"></map>
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This graph shows which files directly or indirectly include this file:</div>
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<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="17,154,116,176"><area shape="rect" href="PxPvdTransport_8h.html" title="PxPvdTransport.h" alt="PxPvdTransport.h" coords="57,85,169,106"></map>
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<a href="PxPvd_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPvdInstrumentationFlag.html">PxPvdInstrumentationFlag</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">types of instrumentation that PVD can do. <a href="structPxPvdInstrumentationFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxPvd.html">PxPvd</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classPxPvd.html" title="PxPvd is the top-level class for the PVD framework, and the main customer interface...">PxPvd</a> is the top-level class for the PVD framework, and the main customer interface for PVD configuration.It is a singleton class, instantiated and owned by the application. <a href="classPxPvd.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
< <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag::Enum</a>, <br class="typebreak">
uint8_t > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g4e8b7695b7145523688243b39da116c9">PxPvdInstrumentationFlags</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdInstrumentationFlag.html" title="types of instrumentation that PVD can do.">PxPvdInstrumentationFlag</a>. <a href="group__pvd.html#g4e8b7695b7145523688243b39da116c9"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_PVDSDK_API <a class="el" href="classPxPvd.html">PxPvd</a> *PX_CALL_CONV </td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g19c817bf23bd0d127a29d2a0e392bd6b">PxCreatePvd</a> (<a class="el" href="classPxFoundation.html">PxFoundation</a> &foundation)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Create a pvd instance. <a href="group__pvd.html#g19c817bf23bd0d127a29d2a0e392bd6b"></a><br></td></tr>
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