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<h1>PxPvdSceneClient.h</h1><a href="PxPvdSceneClient_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_PVD_SCENE_CLIENT_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_PVD_SCENE_CLIENT_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span>
<a name="l00038"></a>00038 
<a name="l00039"></a><a class="code" href="namespacephysx.html">00039</a> <span class="keyword">namespace </span>physx
<a name="l00040"></a>00040 {
<a name="l00041"></a><a class="code" href="namespacephysx_1_1pvdsdk.html">00041</a>     <span class="keyword">namespace </span>pvdsdk
<a name="l00042"></a>00042     {
<a name="l00043"></a>00043         <span class="keyword">class </span>PvdClient;
<a name="l00044"></a>00044         <span class="keyword">struct </span>PvdDebugPoint;
<a name="l00045"></a>00045         <span class="keyword">struct </span>PvdDebugLine;
<a name="l00046"></a>00046         <span class="keyword">struct </span>PvdDebugTriangle;
<a name="l00047"></a>00047         <span class="keyword">struct </span>PvdDebugText;
<a name="l00048"></a>00048     }
<a name="l00049"></a>00049 }
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00053"></a>00053 {
<a name="l00054"></a>00054 <span class="preprocessor">#endif</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span>
<a name="l00059"></a><a class="code" href="structPxPvdSceneFlag.html">00059</a> <span class="keyword">struct </span><a class="code" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>
<a name="l00060"></a>00060 {
<a name="l00061"></a><a class="code" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">00061</a>     <span class="keyword">enum</span> <a class="code" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">Enum</a>
<a name="l00062"></a>00062     {
<a name="l00063"></a><a class="code" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd763257fd0af12ca672fd4ed15b1454a7">00063</a>         eTRANSMIT_CONTACTS     = (1 &lt;&lt; 0), 
<a name="l00064"></a><a class="code" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd3ed9ad4d1417f0a21890863151cd8479">00064</a>         eTRANSMIT_SCENEQUERIES = (1 &lt;&lt; 1), 
<a name="l00065"></a><a class="code" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd5ba8a26fb095e8aae8b44458dbc62e90">00065</a>         eTRANSMIT_CONSTRAINTS  = (1 &lt;&lt; 2)  
<a name="l00066"></a>00066     };
<a name="l00067"></a>00067 };
<a name="l00068"></a>00068 
<a name="l00074"></a><a class="code" href="group__pvd.html#g23ddab69994886fb588a139635bff64b">00074</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags&lt;PxPvdSceneFlag::Enum, PxU8&gt;</a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxPvdSceneFlags</a>;
<a name="l00075"></a>00075 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag::Enum</a>, <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>)
<a name="l00076"></a>00076 
<a name="l00077"></a>00077 
<a name="l00082"></a><a class="code" href="classPxPvdSceneClient.html">00082</a> class <a class="code" href="classPxPvdSceneClient.html" title="Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides...">PxPvdSceneClient</a>
<a name="l00083"></a>00083 {
<a name="l00084"></a>00084   <span class="keyword">public</span>:
<a name="l00090"></a>00090     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setScenePvdFlag(<a class="code" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;
<a name="l00091"></a>00091 
<a name="l00096"></a>00096     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setScenePvdFlags(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxPvdSceneFlags</a> flags) = 0;
<a name="l00097"></a>00097 
<a name="l00101"></a>00101     <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxPvdSceneFlags</a> getScenePvdFlags() <span class="keyword">const</span> = 0;
<a name="l00102"></a>00102 
<a name="l00106"></a>00106     <span class="keyword">virtual</span> <span class="keywordtype">void</span> updateCamera(<span class="keyword">const</span> <span class="keywordtype">char</span>* name, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; origin, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; up, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; target) = 0;
<a name="l00107"></a>00107 
<a name="l00111"></a>00111     <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawPoints(<span class="keyword">const</span> physx::pvdsdk::PvdDebugPoint* points, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0;
<a name="l00112"></a>00112 
<a name="l00116"></a>00116     <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawLines(<span class="keyword">const</span> physx::pvdsdk::PvdDebugLine* lines, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0;
<a name="l00117"></a>00117 
<a name="l00121"></a>00121     <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawTriangles(<span class="keyword">const</span> physx::pvdsdk::PvdDebugTriangle* triangles, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0;
<a name="l00122"></a>00122 
<a name="l00126"></a>00126     <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawText(<span class="keyword">const</span> physx::pvdsdk::PvdDebugText&amp; text) = 0;
<a name="l00127"></a>00127 
<a name="l00131"></a>00131     <span class="keyword">virtual</span> physx::pvdsdk::PvdClient* getClientInternal() = 0;
<a name="l00132"></a>00132 
<a name="l00133"></a>00133 <span class="keyword">protected</span>:
<a name="l00134"></a><a class="code" href="classPxPvdSceneClient.html#0f9c59a8675b10a72f6a31f4ebb35897">00134</a>     <span class="keyword">virtual</span> <a class="code" href="classPxPvdSceneClient.html#0f9c59a8675b10a72f6a31f4ebb35897">~PxPvdSceneClient</a>(){}
<a name="l00135"></a>00135 };
<a name="l00136"></a>00136 
<a name="l00137"></a>00137 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00138"></a>00138 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00139"></a>00139 <span class="preprocessor">#endif</span>
<a name="l00140"></a>00140 <span class="preprocessor"></span>
<a name="l00142"></a>00142 <span class="preprocessor">#endif // PX_PVD_SCENE_CLIENT_H</span>
</pre></div></div>

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