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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPlaneGeometry.h Source File</title>
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<h1>PxPlaneGeometry.h</h1><a href="PxPlaneGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_PLANE_GEOMETRY</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_PLANE_GEOMETRY</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxPlane_8h.html">foundation/PxPlane.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxTransform_8h.html">foundation/PxTransform.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span>
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00058"></a><a class="code" href="classPxPlaneGeometry.html">00058</a> <span class="keyword">class </span><a class="code" href="classPxPlaneGeometry.html" title="Class describing a plane geometry.">PxPlaneGeometry</a> : <span class="keyword">public</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>
<a name="l00059"></a>00059 {
<a name="l00060"></a>00060 <span class="keyword">public</span>:
<a name="l00061"></a><a class="code" href="classPxPlaneGeometry.html#d71ebf9ac3a2f3831fb65dfe91adf505">00061</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxPlaneGeometry.html#d71ebf9ac3a2f3831fb65dfe91adf505">PxPlaneGeometry</a>() : <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>(<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::ePLANE) {}
<a name="l00062"></a>00062
<a name="l00068"></a>00068 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
<a name="l00069"></a>00069 };
<a name="l00070"></a>00070
<a name="l00071"></a>00071
<a name="l00072"></a><a class="code" href="group__geomutils.html#g41a7d06c9b508d962211ed1d91b0bf2f">00072</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__geomutils.html#g41a7d06c9b508d962211ed1d91b0bf2f" title="Returns true if the geometry is valid.">PxPlaneGeometry::isValid</a>()<span class="keyword"> const</span>
<a name="l00073"></a>00073 <span class="keyword"></span>{
<a name="l00074"></a>00074 <span class="keywordflow">if</span> (<a class="code" href="classPxGeometry.html#f24eeb8078fbd12e17206029b52a45b6">mType</a> != <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed531e6fe000bdf2ba4c3bd2527351247fc">PxGeometryType::ePLANE</a>)
<a name="l00075"></a>00075 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00076"></a>00076
<a name="l00077"></a>00077 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00078"></a>00078 }
<a name="l00079"></a>00079
<a name="l00080"></a>00080
<a name="l00087"></a>00087 PX_FOUNDATION_API <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a> <a class="code" href="group__geomutils.html#gd7702c73625ee858ad6458b97856d475" title="creates a transform from a plane equation, suitable for an actor transform for a...">PxTransformFromPlaneEquation</a>(<span class="keyword">const</span> <a class="code" href="classPxPlane.html" title="Representation of a plane.">PxPlane</a>& plane);
<a name="l00088"></a>00088
<a name="l00096"></a><a class="code" href="group__geomutils.html#g8024f8608f335fb039e332a3e5afbe89">00096</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxPlane.html" title="Representation of a plane.">PxPlane</a> <a class="code" href="group__geomutils.html#g8024f8608f335fb039e332a3e5afbe89" title="creates a plane equation from a transform, such as the actor transform for a PxPlaneGeometry...">PxPlaneEquationFromTransform</a>(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& transform)
<a name="l00097"></a>00097 {
<a name="l00098"></a>00098 <span class="keywordflow">return</span> transform.<a class="code" href="classPxTransform.html#ee2fa4f5d0f6a1bad831fe0c81094ebd">transform</a>(<a class="code" href="classPxPlane.html" title="Representation of a plane.">PxPlane</a>(1.f,0.f,0.f,0.f));
<a name="l00099"></a>00099 }
<a name="l00100"></a>00100
<a name="l00101"></a>00101
<a name="l00102"></a>00102 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00104"></a>00104 <span class="preprocessor">#endif</span>
<a name="l00105"></a>00105 <span class="preprocessor"></span>
<a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
</pre></div></div>
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