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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysicsInsertionCallback.h File Reference</title>
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<h1>PxPhysicsInsertionCallback.h File Reference</h1><code>#include &quot;<a class="el" href="PxBase_8h-source.html">PxBase.h</a>&quot;</code><br>

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Include dependency graph for PxPhysicsInsertionCallback.h:</div>
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<a href="PxPhysicsInsertionCallback_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Callback interface that permits <a class="el" href="classPxCooking.html">PxCooking</a> to insert a TriangleMesh, HeightfieldMesh or ConvexMesh directly into <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a> without the need to store the cooking results into a stream.  <a href="classPxPhysicsInsertionCallback.html#_details">More...</a><br></td></tr>
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