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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysXCommonConfig.h Source File</title>
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<h1>PxPhysXCommonConfig.h</h1><a href="PxPhysXCommonConfig_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_COMMON_NX</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_COMMON_NX</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="comment">/*Disable support for VS2017 prior version 15.5.1 for windows platform, because of a compiler bug:</span>
<a name="l00040"></a>00040 <span class="comment">https://developercommunity.visualstudio.com/content/problem/66047/possible-compiler-bug.html</span>
<a name="l00041"></a>00041 <span class="comment">*/</span>
<a name="l00042"></a>00042 <span class="preprocessor">#if (PX_VC == 15) && PX_WINDOWS && (_MSC_FULL_VER < 191225830)</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#error Visual studio 2017 prior to 15.5.1 is not supported because of a compiler bug.</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="comment">// define API function declaration (public API only needed because of extensions)</span>
<a name="l00047"></a>00047 <span class="preprocessor">#if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor"> #define PX_PHYSX_CORE_API</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor"> #if PX_WINDOWS</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor"> #if defined PX_PHYSX_CORE_EXPORTS</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor"> #define PX_PHYSX_CORE_API __declspec(dllexport)</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor"> #else</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor"> #define PX_PHYSX_CORE_API __declspec(dllimport)</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor"> #endif</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor"> #elif PX_UNIX_FAMILY</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor"> #define PX_PHYSX_CORE_API PX_UNIX_EXPORT</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor"> #else</span>
<a name="l00059"></a><a class="code" href="group__common.html#g4636d12a5a01930fa258136f3f93366f">00059</a> <span class="preprocessor"></span><span class="preprocessor"> #define PX_PHYSX_CORE_API</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor"> #endif</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span>
<a name="l00063"></a>00063 <span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span>
<a name="l00065"></a>00065 <span class="comment">// define API function declaration</span>
<a name="l00066"></a>00066 <span class="preprocessor">#if PX_WINDOWS </span>
<a name="l00067"></a>00067 <span class="preprocessor"></span><span class="preprocessor">#if defined PX_PHYSX_GPU_EXPORTS</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSX_GPU_API __declspec(dllexport)</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSX_GPU_API __declspec(dllimport)</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#elif PX_UNIX_FAMILY</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSX_GPU_API PX_UNIX_EXPORT</span>
<a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSX_GPU_API</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span>
<a name="l00078"></a>00078 <span class="preprocessor">#else // PX_SUPPORT_GPU_PHYSX</span>
<a name="l00079"></a><a class="code" href="group__common.html#gbe7c1438b281afb1d13fdc127cc84e68">00079</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSX_GPU_API</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor">#endif // PX_SUPPORT_GPU_PHYSX</span>
<a name="l00081"></a>00081 <span class="preprocessor"></span>
<a name="l00082"></a>00082 <span class="preprocessor">#if PX_WINDOWS && !defined(__CUDACC__)</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor"> #if defined PX_PHYSX_COMMON_EXPORTS</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor"> #define PX_PHYSX_COMMON_API __declspec(dllexport)</span>
<a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor"> #else</span>
<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor"> #define PX_PHYSX_COMMON_API __declspec(dllimport)</span>
<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="preprocessor"> #endif</span>
<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#elif PX_UNIX_FAMILY</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor"> #define PX_PHYSX_COMMON_API PX_UNIX_EXPORT</span>
<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00091"></a><a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">00091</a> <span class="preprocessor"></span><span class="preprocessor"> #define PX_PHYSX_COMMON_API</span>
<a name="l00092"></a>00092 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00093"></a>00093 <span class="preprocessor"></span>
<a name="l00094"></a>00094 <span class="comment">// Changing these parameters requires recompilation of the SDK</span>
<a name="l00095"></a>00095
<a name="l00096"></a>00096 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00098"></a>00098 {
<a name="l00099"></a>00099 <span class="preprocessor">#endif</span>
<a name="l00100"></a>00100 <span class="preprocessor"></span> <span class="keyword">class </span><a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>;
<a name="l00101"></a>00101 <span class="keyword">class </span><a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>;
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="keyword">class </span><a class="code" href="classPxHeightField.html" title="A height field class.">PxHeightField</a>;
<a name="l00104"></a>00104 <span class="keyword">class </span><a class="code" href="classPxHeightFieldDesc.html" title="Descriptor class for PxHeightField.">PxHeightFieldDesc</a>;
<a name="l00105"></a>00105
<a name="l00106"></a>00106 <span class="keyword">class </span><a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>;
<a name="l00107"></a><a class="code" href="group__common.html#g19403877bf7ce42d7240e4e4c758c016">00107</a> <span class="keyword">class </span><a class="code" href="classPxConvexMesh.html" title="A convex mesh.">PxConvexMesh</a>;
<a name="l00108"></a>00108
<a name="l00109"></a>00109 <span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="group__common.html#g19403877bf7ce42d7240e4e4c758c016">PxTriangleID</a>;
<a name="l00110"></a><a class="code" href="group__common.html#gc816bc62a68a52f01bf21f963295e822">00110</a> <span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> <a class="code" href="group__common.html#gc816bc62a68a52f01bf21f963295e822">PxMaterialTableIndex</a>;
<a name="l00111"></a>00111
<a name="l00112"></a>00112 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00113"></a>00113 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00114"></a>00114 <span class="preprocessor">#endif</span>
<a name="l00115"></a>00115 <span class="preprocessor"></span>
<a name="l00117"></a>00117 <span class="preprocessor">#endif</span>
</pre></div></div>
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