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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleSystem.h File Reference</title>
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<h1>PxParticleSystem.h File Reference</h1><code>#include "<a class="el" href="PxParticleBase_8h-source.html">particles/PxParticleBase.h</a>"</code><br>
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Include dependency graph for PxParticleSystem.h:</div>
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<p><center><img src="PxParticleSystem_8h__incl.png" border="0" usemap="#PxParticleSystem.h_map" alt=""></center>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxParticleSystem_8h__dep__incl.png" border="0" usemap="#PxParticleSystem.hdep_map" alt=""></center>
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<area shape="rect" href="PxScene_8h.html" title="PxScene.h" alt="PxScene.h" coords="131,85,203,107"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="141,293,240,315"><area shape="rect" href="PxSceneLock_8h.html" title="PxSceneLock.h" alt="PxSceneLock.h" coords="57,224,153,245"><area shape="rect" href="PxVolumeCache_8h.html" title="PxVolumeCache.h" alt="PxVolumeCache.h" coords="108,155,225,176"><area shape="rect" href="PxSceneQueryExt_8h.html" title="PxSceneQueryExt.h" alt="PxSceneQueryExt.h" coords="249,155,375,176"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="240,224,360,245"></map>
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<a href="PxParticleSystem_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleSystem.html">PxParticleSystem</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The particle system class represents the main module for particle based simulation. (deprecated). <a href="classPxParticleSystem.html#_details">More...</a><br></td></tr>
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