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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleFluid.h File Reference</title>
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<h1>PxParticleFluid.h File Reference</h1><code>#include "<a class="el" href="PxParticleFluidReadData_8h-source.html">particles/PxParticleFluidReadData.h</a>"</code><br>
<code>#include "<a class="el" href="PxParticleBase_8h-source.html">particles/PxParticleBase.h</a>"</code><br>
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Include dependency graph for PxParticleFluid.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<a href="PxParticleFluid_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The particle fluid class represents the main module for particle based fluid simulation. (deprecated) SPH (Smoothed Particle Hydrodynamics) is used to animate the particles. This class inherits the properties of the <a class="el" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a> class and adds particle-particle interactions. <a href="classPxParticleFluid.html#_details">More...</a><br></td></tr>
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