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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleFluidReadData.h File Reference</title>
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<h1>PxParticleFluidReadData.h File Reference</h1><code>#include &quot;<a class="el" href="PxParticleReadData_8h-source.html">particles/PxParticleReadData.h</a>&quot;</code><br>

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<a href="PxParticleFluidReadData_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleFluidReadData.html">PxParticleFluidReadData</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Data layout descriptor for reading fluid particle data from the SDK. (deprecated).  <a href="classPxParticleFluidReadData.html#_details">More...</a><br></td></tr>
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