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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleCreationData.h File Reference</title>
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<h1>PxParticleCreationData.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxVec3_8h-source.html">foundation/PxVec3.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxStrideIterator_8h-source.html">foundation/PxStrideIterator.h</a>&quot;</code><br>

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Include dependency graph for PxParticleCreationData.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<a href="PxParticleCreationData_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleCreationData.html">PxParticleCreationData</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Descriptor-like user-side class describing buffers for particle creation. (deprecated).  <a href="classPxParticleCreationData.html#_details">More...</a><br></td></tr>
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