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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMemory.h File Reference</title>
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<h1>PxMemory.h File Reference</h1><code>#include "<a class="el" href="Px_8h-source.html">foundation/Px.h</a>"</code><br>
<code>#include "<a class="el" href="PxIntrinsics_8h-source.html">foundation/PxIntrinsics.h</a>"</code><br>
<code>#include "<a class="el" href="PxSimpleTypes_8h-source.html">foundation/PxSimpleTypes.h</a>"</code><br>
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<a href="PxMemory_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_FORCE_INLINE void * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#gfb73e468103692a6e33a2bb86ef78293">PxMemZero</a> (void *dest, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> count)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the bytes of the provided buffer to zero. <a href="group__foundation.html#gfb73e468103692a6e33a2bb86ef78293"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_FORCE_INLINE void * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g3b7937d1226ad04a370386837b538fe5">PxMemSet</a> (void *dest, PxI32 c, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> count)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the bytes of the provided buffer to the specified value. <a href="group__foundation.html#g3b7937d1226ad04a370386837b538fe5"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_FORCE_INLINE void * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g939562c42c614caac1aaba467f77d510">PxMemCopy</a> (void *dest, const void *src, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> count)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Copies the bytes of one memory block to another. The memory blocks must not overlap. <a href="group__foundation.html#g939562c42c614caac1aaba467f77d510"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_FORCE_INLINE void * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#g6c2e80e9cab7b72710ac62e537ad60df">PxMemMove</a> (void *dest, const void *src, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> count)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Copies the bytes of one memory block to another. The memory blocks can overlap. <a href="group__foundation.html#g6c2e80e9cab7b72710ac62e537ad60df"></a><br></td></tr>
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