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<h1>PxMemory.h</h1><a href="PxMemory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PXFOUNDATION_PXMEMORY_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PXFOUNDATION_PXMEMORY_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxIntrinsics_8h.html">foundation/PxIntrinsics.h</a>"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>"</span>
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044 <span class="preprocessor">#endif</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00054"></a><a class="code" href="group__foundation.html#gfb73e468103692a6e33a2bb86ef78293">00054</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="group__foundation.html#gfb73e468103692a6e33a2bb86ef78293" title="Sets the bytes of the provided buffer to zero.">PxMemZero</a>(<span class="keywordtype">void</span>* dest, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count)
<a name="l00055"></a>00055 {
<a name="l00056"></a>00056     <span class="keywordflow">return</span> physx::intrinsics::memZero(dest, count);
<a name="l00057"></a>00057 }
<a name="l00058"></a>00058 
<a name="l00068"></a><a class="code" href="group__foundation.html#g3b7937d1226ad04a370386837b538fe5">00068</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="group__foundation.html#g3b7937d1226ad04a370386837b538fe5" title="Sets the bytes of the provided buffer to the specified value.">PxMemSet</a>(<span class="keywordtype">void</span>* dest, <a class="code" href="namespacephysx.html#2d0d277fc9b3eb2bff0fcfa416ae6ae4">PxI32</a> c, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count)
<a name="l00069"></a>00069 {
<a name="l00070"></a>00070     <span class="keywordflow">return</span> physx::intrinsics::memSet(dest, c, count);
<a name="l00071"></a>00071 }
<a name="l00072"></a>00072 
<a name="l00084"></a><a class="code" href="group__foundation.html#g939562c42c614caac1aaba467f77d510">00084</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="group__foundation.html#g939562c42c614caac1aaba467f77d510" title="Copies the bytes of one memory block to another. The memory blocks must not overlap...">PxMemCopy</a>(<span class="keywordtype">void</span>* dest, <span class="keyword">const</span> <span class="keywordtype">void</span>* src, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count)
<a name="l00085"></a>00085 {
<a name="l00086"></a>00086     <span class="keywordflow">return</span> physx::intrinsics::memCopy(dest, src, count);
<a name="l00087"></a>00087 }
<a name="l00088"></a>00088 
<a name="l00100"></a><a class="code" href="group__foundation.html#g6c2e80e9cab7b72710ac62e537ad60df">00100</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="group__foundation.html#g6c2e80e9cab7b72710ac62e537ad60df" title="Copies the bytes of one memory block to another. The memory blocks can overlap.">PxMemMove</a>(<span class="keywordtype">void</span>* dest, <span class="keyword">const</span> <span class="keywordtype">void</span>* src, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count)
<a name="l00101"></a>00101 {
<a name="l00102"></a>00102     <span class="keywordflow">return</span> physx::intrinsics::memMove(dest, src, count);
<a name="l00103"></a>00103 }
<a name="l00104"></a>00104 
<a name="l00105"></a>00105 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00106"></a>00106 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
<a name="l00108"></a>00108 <span class="preprocessor"></span>
<a name="l00110"></a>00110 <span class="preprocessor">#endif // PXFOUNDATION_PXMEMORY_H</span>
</pre></div></div>

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