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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMathUtils.h File Reference</title>
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<h1>PxMathUtils.h File Reference</h1><code>#include "<a class="el" href="Px_8h-source.html">foundation/Px.h</a>"</code><br>
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Include dependency graph for PxMathUtils.h:</div>
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<a href="PxMathUtils_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_FOUNDATION_API <a class="el" href="classPxQuat.html">PxQuat</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__common.html#geeccb7f7eed92f30cbbece3c45d2f5dd">PxShortestRotation</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &from, const <a class="el" href="classPxVec3.html">PxVec3</a> &target)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">finds the shortest rotation between two vectors. <a href="group__common.html#geeccb7f7eed92f30cbbece3c45d2f5dd"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_FOUNDATION_API <a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__common.html#gde7a77d4ae9d14e363364a9d72cf4932">PxDiagonalize</a> (const <a class="el" href="classPxMat33.html">PxMat33</a> &m, <a class="el" href="classPxQuat.html">PxQuat</a> &axes)</td></tr>
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