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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMaterial.h File Reference</title>
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<h1>PxMaterial.h File Reference</h1><code>#include "<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>"</code><br>
<code>#include "<a class="el" href="PxBase_8h-source.html">common/PxBase.h</a>"</code><br>
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Include dependency graph for PxMaterial.h:</div>
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<p><center><img src="PxMaterial_8h__incl.png" border="0" usemap="#PxMaterial.h_map" alt=""></center>
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<area shape="rect" href="PxPhysXConfig_8h.html" title="PxPhysXConfig.h" alt="PxPhysXConfig.h" coords="7,224,116,245"><area shape="rect" href="PxBase_8h.html" title="common/PxBase.h" alt="common/PxBase.h" coords="267,85,387,106"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="103,293,319,314"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="335,362,433,384"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="296,432,472,453"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="159,501,335,522"><area shape="rect" href="PxSerialFramework_8h.html" title="PxSerialFramework.h" alt="PxSerialFramework.h" coords="140,224,273,245"><area shape="rect" href="PxCollection_8h.html" title="PxCollection.h" alt="PxCollection.h" coords="240,154,331,176"><area shape="rect" href="PxTypeInfo_8h.html" title="common/PxTypeInfo.h" alt="common/PxTypeInfo.h" coords="297,224,433,245"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="348,293,476,314"></map>
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This graph shows which files directly or indirectly include this file:</div>
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<a href="PxMaterial_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxMaterialFlag.html">PxMaterialFlag</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Flags which control the behavior of a material. <a href="structPxMaterialFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCombineMode.html">PxCombineMode</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">enumeration that determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision. <a href="structPxCombineMode.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMaterial.html">PxMaterial</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Material class to represent a set of surface properties. <a href="classPxMaterial.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
< <a class="el" href="structPxMaterialFlag.html#0cbfebf648d620e4619a5a81b49cc298">PxMaterialFlag::Enum</a>, PxU16 > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gacd9cb0f0e89fbbc09fec759b254d109">PxMaterialFlags</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">collection of set bits defined in <a class="el" href="structPxMaterialFlag.html" title="Flags which control the behavior of a material.">PxMaterialFlag</a>. <a href="group__physics.html#gacd9cb0f0e89fbbc09fec759b254d109"></a><br></td></tr>
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