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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxLockedData.h File Reference</title>
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<h1>PxLockedData.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxFlags_8h-source.html">foundation/PxFlags.h</a>&quot;</code><br>

<p>
<div class="dynheader">
Include dependency graph for PxLockedData.h:</div>
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<p><center><img src="PxLockedData_8h__incl.png" border="0" usemap="#PxLockedData.h_map" alt=""></center>
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<area shape="rect" href="PxPhysXConfig_8h.html" title="PxPhysXConfig.h" alt="PxPhysXConfig.h" coords="243,86,352,107"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="404,155,532,176"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="164,155,380,176"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="320,224,419,246"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="144,294,320,315"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="7,363,183,384"></map>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxLockedData_8h__dep__incl.png" border="0" usemap="#PxLockedData.hdep_map" alt=""></center>
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<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="356,501,455,523"><area shape="rect" href="PxCloth_8h.html" title="PxCloth.h" alt="PxCloth.h" coords="65,293,129,315"><area shape="rect" href="PxClothParticleData_8h.html" title="PxClothParticleData.h" alt="PxClothParticleData.h" coords="108,432,241,453"><area shape="rect" href="PxParticleReadData_8h.html" title="PxParticleReadData.h" alt="PxParticleReadData.h" coords="275,85,408,107"><area shape="rect" href="PxParticleBase_8h.html" title="PxParticleBase.h" alt="PxParticleBase.h" coords="333,155,443,176"><area shape="rect" href="PxParticleFluidReadData_8h.html" title="PxParticleFluidReadData.h" alt="PxParticleFluidReadData.h" coords="483,155,643,176"><area shape="rect" href="PxParticleSystem_8h.html" title="PxParticleSystem.h" alt="PxParticleSystem.h" coords="367,224,487,245"><area shape="rect" href="PxParticleFluid_8h.html" title="PxParticleFluid.h" alt="PxParticleFluid.h" coords="511,224,615,245"><area shape="rect" href="PxScene_8h.html" title="PxScene.h" alt="PxScene.h" coords="487,293,559,315"><area shape="rect" href="PxSceneLock_8h.html" title="PxSceneLock.h" alt="PxSceneLock.h" coords="468,432,564,453"><area shape="rect" href="PxVolumeCache_8h.html" title="PxVolumeCache.h" alt="PxVolumeCache.h" coords="519,363,636,384"><area shape="rect" href="PxSceneQueryExt_8h.html" title="PxSceneQueryExt.h" alt="PxSceneQueryExt.h" coords="660,363,785,384"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="651,432,771,453"></map>
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<a href="PxLockedData_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDataAccessFlag.html">PxDataAccessFlag</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxLockedData.html">PxLockedData</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Parent class for bulk data that is shared between the SDK and the application.  <a href="classPxLockedData.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
&lt; <a class="el" href="structPxDataAccessFlag.html#b6bd468adf2809435d24c9fe4882b6be">PxDataAccessFlag::Enum</a>, PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#g90395861aa5abb531d3dd02790bc2b18">PxDataAccessFlags</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">collection of set bits defined in <a class="el" href="structPxDataAccessFlag.html">PxDataAccessFlag</a>.  <a href="group__physics.html#g90395861aa5abb531d3dd02790bc2b18"></a><br></td></tr>
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