1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
<html>
<head>
<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxIO.h Source File</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
<body bgcolor="#FFFFFF">
<div id="header">
<hr class="first">
<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
<center>
<a class="qindex" href="main.html">Main Page</a>
<a class="qindex" href="hierarchy.html">Class Hierarchy</a>
<a class="qindex" href="annotated.html">Compound List</a>
<a class="qindex" href="functions.html">Compound Members</a>
</center>
<hr class="second">
</div>
<!-- Generated by Doxygen 1.5.8 -->
<h1>PxIO.h</h1><a href="PxIO_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PXFOUNDATION_PXIO_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PXFOUNDATION_PXIO_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>"</span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="preprocessor">#endif</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00050"></a><a class="code" href="classPxInputStream.html">00050</a> <span class="keyword">class </span><a class="code" href="classPxInputStream.html" title="Input stream class for I/O.">PxInputStream</a>
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052 <span class="keyword">public</span>:
<a name="l00062"></a>00062 <span class="keyword">virtual</span> uint32_t read(<span class="keywordtype">void</span>* dest, uint32_t count) = 0;
<a name="l00063"></a>00063
<a name="l00064"></a><a class="code" href="classPxInputStream.html#e9bbfe54d3bd96668f6dd19b30737e26">00064</a> <span class="keyword">virtual</span> ~<a class="code" href="classPxInputStream.html" title="Input stream class for I/O.">PxInputStream</a>()
<a name="l00065"></a>00065 {
<a name="l00066"></a>00066 }
<a name="l00067"></a>00067 };
<a name="l00068"></a>00068
<a name="l00075"></a><a class="code" href="classPxInputData.html">00075</a> <span class="keyword">class </span><a class="code" href="classPxInputData.html" title="Input data class for I/O which provides random read access.">PxInputData</a> : <span class="keyword">public</span> <a class="code" href="classPxInputStream.html" title="Input stream class for I/O.">PxInputStream</a>
<a name="l00076"></a>00076 {
<a name="l00077"></a>00077 <span class="keyword">public</span>:
<a name="l00084"></a>00084 <span class="keyword">virtual</span> uint32_t getLength() <span class="keyword">const</span> = 0;
<a name="l00085"></a>00085
<a name="l00093"></a>00093 <span class="keyword">virtual</span> <span class="keywordtype">void</span> seek(uint32_t offset) = 0;
<a name="l00094"></a>00094
<a name="l00101"></a>00101 <span class="keyword">virtual</span> uint32_t tell() <span class="keyword">const</span> = 0;
<a name="l00102"></a>00102
<a name="l00103"></a><a class="code" href="classPxInputData.html#e82db2806183495ecc5b22adc3386b3a">00103</a> <span class="keyword">virtual</span> ~<a class="code" href="classPxInputData.html" title="Input data class for I/O which provides random read access.">PxInputData</a>()
<a name="l00104"></a>00104 {
<a name="l00105"></a>00105 }
<a name="l00106"></a>00106 };
<a name="l00107"></a>00107
<a name="l00114"></a><a class="code" href="classPxOutputStream.html">00114</a> <span class="keyword">class </span><a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>
<a name="l00115"></a>00115 {
<a name="l00116"></a>00116 <span class="keyword">public</span>:
<a name="l00126"></a>00126 <span class="keyword">virtual</span> uint32_t write(<span class="keyword">const</span> <span class="keywordtype">void</span>* src, uint32_t count) = 0;
<a name="l00127"></a>00127
<a name="l00128"></a><a class="code" href="classPxOutputStream.html#0ae7333d40100aa27d0cc38a13335561">00128</a> <span class="keyword">virtual</span> ~<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>()
<a name="l00129"></a>00129 {
<a name="l00130"></a>00130 }
<a name="l00131"></a>00131 };
<a name="l00132"></a>00132
<a name="l00133"></a>00133 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00134"></a>00134 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00135"></a>00135 <span class="preprocessor">#endif</span>
<a name="l00136"></a>00136 <span class="preprocessor"></span>
<a name="l00138"></a>00138 <span class="preprocessor">#endif // #ifndef PXFOUNDATION_PXIO_H</span>
</pre></div></div>
<hr style="width: 100%; height: 2px;"><br>
Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
|