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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxHeightFieldGeometry.h File Reference</title>
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<h1>PxHeightFieldGeometry.h File Reference</h1><code>#include &quot;<a class="el" href="PxTriangleMeshGeometry_8h-source.html">geometry/PxTriangleMeshGeometry.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxCoreUtilityTypes_8h-source.html">common/PxCoreUtilityTypes.h</a>&quot;</code><br>

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<div class="dynheader">
Include dependency graph for PxHeightFieldGeometry.h:</div>
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<p><center><img src="PxHeightFieldGeometry_8h__incl.png" border="0" usemap="#PxHeightFieldGeometry.h_map" alt=""></center>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxHeightFieldGeometry_8h__dep__incl.png" border="0" usemap="#PxHeightFieldGeometry.hdep_map" alt=""></center>
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<p>
<a href="PxHeightFieldGeometry_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Height field geometry class.  <a href="classPxHeightFieldGeometry.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#g0d8d1be25b975b8e61988f9d1954a68b">PX_MIN_HEIGHTFIELD_XZ_SCALE</a>&nbsp;&nbsp;&nbsp;1e-8f</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#g246e5dd5e4554c27abb417be1ce1d898">PX_MIN_HEIGHTFIELD_Y_SCALE</a>&nbsp;&nbsp;&nbsp;(0.0001f / PxReal(0xFFFF))</td></tr>

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