aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html
blob: 9144d4ce3641867b81656fe2631d535596bc9250 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
<html>
	<head>
		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGpuCopyDescQueue.h Source File</title>
		<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
		<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
	</head>

	<body bgcolor="#FFFFFF">
		<div id="header">
			<hr class="first">
			<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
			<center>
				<a class="qindex" href="main.html">Main Page</a> &nbsp; 
				<a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; 
				<a class="qindex" href="annotated.html">Compound List</a> &nbsp; 
				<a class="qindex" href="functions.html">Compound Members</a> &nbsp;  
			</center>
			<hr class="second">
		</div>
<!-- Generated by Doxygen 1.5.8 -->
<h1>PxGpuCopyDescQueue.h</h1><a href="PxGpuCopyDescQueue_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>"</span>
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="PxAssert_8h.html">foundation/PxAssert.h</a>"</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxTaskDefine_8h.html">task/PxTaskDefine.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxGpuDispatcher_8h.html">task/PxGpuDispatcher.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxGpuCopyDesc_8h.html">cudamanager/PxGpuCopyDesc.h</a>"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxCudaContextManager_8h.html">cudamanager/PxCudaContextManager.h</a>"</span>
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="comment">/* forward decl to avoid including &lt;cuda.h&gt; */</span>
<a name="l00042"></a>00042 <span class="keyword">typedef</span> <span class="keyword">struct </span>CUstream_st* <a class="code" href="PxGpuDispatcher_8h.html#b946c7f02e09efd788a204718015d88a">CUstream</a>;
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="keyword">namespace </span>physx
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 
<a name="l00047"></a>00047 <a class="code" href="group__foundation.html#g1145ffab2cc9a77ca65b59ba4126342f">PX_PUSH_PACK_DEFAULT</a>
<a name="l00048"></a>00048 
<a name="l00050"></a>00050 <span class="keyword">class </span>PxGpuCopyDescQueue
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052 <span class="keyword">public</span>:
<a name="l00054"></a>00054     PxGpuCopyDescQueue(PxGpuDispatcher&amp; d)
<a name="l00055"></a>00055         : mDispatcher(d)
<a name="l00056"></a>00056         , mBuffer(0)
<a name="l00057"></a>00057         , mStream(0)
<a name="l00058"></a>00058         , mReserved(0)
<a name="l00059"></a>00059         , mOccupancy(0)
<a name="l00060"></a>00060         , mFlushed(0)
<a name="l00061"></a>00061     {
<a name="l00062"></a>00062     }
<a name="l00063"></a>00063 
<a name="l00065"></a>00065     ~PxGpuCopyDescQueue()
<a name="l00066"></a>00066     {
<a name="l00067"></a>00067         <span class="keywordflow">if</span> (mBuffer)
<a name="l00068"></a>00068         {
<a name="l00069"></a>00069             mDispatcher.getCudaContextManager()-&gt;getMemoryManager()-&gt;free(PxCudaBufferMemorySpace::T_PINNED_HOST, (<span class="keywordtype">size_t</span>) mBuffer);
<a name="l00070"></a>00070         }
<a name="l00071"></a>00071     }
<a name="l00072"></a>00072 
<a name="l00078"></a>00078     <span class="keywordtype">void</span> reset(<a class="code" href="PxGpuDispatcher_8h.html#b946c7f02e09efd788a204718015d88a">CUstream</a> stream, uint32_t reserveSize)
<a name="l00079"></a>00079     {
<a name="l00080"></a>00080         <span class="keywordflow">if</span> (reserveSize &gt; mReserved)
<a name="l00081"></a>00081         {
<a name="l00082"></a>00082             <span class="keywordflow">if</span> (mBuffer)
<a name="l00083"></a>00083             {
<a name="l00084"></a>00084                 mDispatcher.getCudaContextManager()-&gt;getMemoryManager()-&gt;free(
<a name="l00085"></a>00085                     PxCudaBufferMemorySpace::T_PINNED_HOST,
<a name="l00086"></a>00086                     (<span class="keywordtype">size_t</span>) mBuffer);
<a name="l00087"></a>00087                 mReserved = 0;
<a name="l00088"></a>00088             }
<a name="l00089"></a>00089             mBuffer = (PxGpuCopyDesc*) mDispatcher.getCudaContextManager()-&gt;getMemoryManager()-&gt;alloc(
<a name="l00090"></a>00090                           PxCudaBufferMemorySpace::T_PINNED_HOST,
<a name="l00091"></a>00091                           reserveSize * <span class="keyword">sizeof</span>(PxGpuCopyDesc),
<a name="l00092"></a>00092                           PX_ALLOC_INFO(<span class="stringliteral">"PxGpuCopyDescQueue"</span>, GPU_UTIL));
<a name="l00093"></a>00093             <span class="keywordflow">if</span> (mBuffer)
<a name="l00094"></a>00094             {
<a name="l00095"></a>00095                 mReserved = reserveSize;
<a name="l00096"></a>00096             }
<a name="l00097"></a>00097         }
<a name="l00098"></a>00098 
<a name="l00099"></a>00099         mOccupancy = 0;
<a name="l00100"></a>00100         mFlushed = 0;
<a name="l00101"></a>00101         mStream = stream;
<a name="l00102"></a>00102     }
<a name="l00103"></a>00103 
<a name="l00105"></a>00105     <span class="keywordtype">void</span> enqueue(PxGpuCopyDesc&amp; desc)
<a name="l00106"></a>00106     {
<a name="l00107"></a>00107         <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(desc.isValid());
<a name="l00108"></a>00108         <span class="keywordflow">if</span> (desc.bytes == 0)
<a name="l00109"></a>00109         {
<a name="l00110"></a>00110             <span class="keywordflow">return</span>;
<a name="l00111"></a>00111         }
<a name="l00112"></a>00112 
<a name="l00113"></a>00113         <span class="keywordflow">if</span> (mOccupancy &lt; mReserved)
<a name="l00114"></a>00114         {
<a name="l00115"></a>00115             mBuffer[ mOccupancy++ ] = desc;
<a name="l00116"></a>00116         }
<a name="l00117"></a>00117         <span class="keywordflow">else</span>
<a name="l00118"></a>00118         {
<a name="l00119"></a>00119             mDispatcher.launchCopyKernel(&amp;desc, 1, mStream);
<a name="l00120"></a>00120         }
<a name="l00121"></a>00121     }
<a name="l00122"></a>00122 
<a name="l00124"></a>00124     <span class="keywordtype">void</span> flushEnqueued()
<a name="l00125"></a>00125     {
<a name="l00126"></a>00126         <span class="keywordflow">if</span> (mOccupancy &gt; mFlushed)
<a name="l00127"></a>00127         {
<a name="l00128"></a>00128             mDispatcher.launchCopyKernel(mBuffer + mFlushed, mOccupancy - mFlushed, mStream);
<a name="l00129"></a>00129             mFlushed = mOccupancy;
<a name="l00130"></a>00130         }
<a name="l00131"></a>00131     }
<a name="l00132"></a>00132 
<a name="l00133"></a>00133 <span class="keyword">private</span>:
<a name="l00134"></a>00134     PxGpuDispatcher&amp;    mDispatcher;
<a name="l00135"></a>00135     PxGpuCopyDesc*  mBuffer;
<a name="l00136"></a>00136     <a class="code" href="PxGpuDispatcher_8h.html#b946c7f02e09efd788a204718015d88a">CUstream</a>        mStream;
<a name="l00137"></a>00137     uint32_t        mReserved;
<a name="l00138"></a>00138     uint32_t        mOccupancy;
<a name="l00139"></a>00139     uint32_t        mFlushed;
<a name="l00140"></a>00140 
<a name="l00141"></a>00141     <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> PxGpuCopyDescQueue&amp;); <span class="comment">// prevent a warning...</span>
<a name="l00142"></a>00142 };
<a name="l00143"></a>00143 
<a name="l00144"></a>00144 <a class="code" href="group__foundation.html#g9aad3b08e5e15565ff39638b753f4a92">PX_POP_PACK</a>
<a name="l00145"></a>00145 
<a name="l00146"></a>00146 } <span class="comment">// end physx namespace</span>
<a name="l00147"></a>00147 
<a name="l00148"></a>00148 <span class="preprocessor">#endif // PX_SUPPORT_GPU_PHYSX</span>
<a name="l00149"></a>00149 <span class="preprocessor"></span><span class="preprocessor">#endif // PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H</span>
</pre></div></div>

<hr style="width: 100%; height: 2px;"><br>
Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>