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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGeometryQuery.h File Reference</title>
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<h1>PxGeometryQuery.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxQueryReport_8h-source.html">PxQueryReport.h</a>&quot;</code><br>

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Include dependency graph for PxGeometryQuery.h:</div>
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<a href="PxGeometryQuery_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Collection of geometry object queries (sweeps, raycasts, overlaps, ...).  <a href="classPxGeometryQuery.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="PxGeometryQuery_8h.html#ddb956623c5bb30dd0ad8ab09b84e73d">PX_MAX_SWEEP_DISTANCE</a>&nbsp;&nbsp;&nbsp;1e8f</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast.  <a href="#ddb956623c5bb30dd0ad8ab09b84e73d"></a><br></td></tr>
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<hr><h2>Define Documentation</h2>
<a class="anchor" name="ddb956623c5bb30dd0ad8ab09b84e73d"></a><!-- doxytag: member="PxGeometryQuery.h::PX_MAX_SWEEP_DISTANCE" ref="ddb956623c5bb30dd0ad8ab09b84e73d" args="" -->
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          <td class="memname">#define PX_MAX_SWEEP_DISTANCE&nbsp;&nbsp;&nbsp;1e8f          </td>
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<p>
Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast. 
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<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> </dd></dl>

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