1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
<html>
<head>
<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxForceMode.h File Reference</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
<body bgcolor="#FFFFFF">
<div id="header">
<hr class="first">
<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
<center>
<a class="qindex" href="main.html">Main Page</a>
<a class="qindex" href="hierarchy.html">Class Hierarchy</a>
<a class="qindex" href="annotated.html">Compound List</a>
<a class="qindex" href="functions.html">Compound Members</a>
</center>
<hr class="second">
</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="contents">
<h1>PxForceMode.h File Reference</h1><code>#include "<a class="el" href="PxPreprocessor_8h-source.html">foundation/PxPreprocessor.h</a>"</code><br>
<p>
<div class="dynheader">
Include dependency graph for PxForceMode.h:</div>
<div class="dynsection">
<p><center><img src="PxForceMode_8h__incl.png" border="0" usemap="#PxForceMode.h_map" alt=""></center>
<map name="PxForceMode.h_map">
<area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="7,85,183,106"></map>
</div>
<p>
<div class="dynheader">
This graph shows which files directly or indirectly include this file:</div>
<div class="dynsection">
<p><center><img src="PxForceMode_8h__dep__incl.png" border="0" usemap="#PxForceMode.hdep_map" alt=""></center>
<map name="PxForceMode.hdep_map">
<area shape="rect" href="PxRigidBody_8h.html" title="PxRigidBody.h" alt="PxRigidBody.h" coords="715,85,808,106"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="685,501,784,522"><area shape="rect" href="PxParticleBase_8h.html" title="PxParticleBase.h" alt="PxParticleBase.h" coords="1171,154,1280,176"><area shape="rect" href="PxArticulationLink_8h.html" title="PxArticulationLink.h" alt="PxArticulationLink.h" coords="772,432,889,453"><area shape="rect" href="PxRigidDynamic_8h.html" title="PxRigidDynamic.h" alt="PxRigidDynamic.h" coords="585,154,697,176"><area shape="rect" href="PxRigidBodyExt_8h.html" title="PxRigidBodyExt.h" alt="PxRigidBodyExt.h" coords="828,362,940,384"><area shape="rect" href="PxVehicleWheels_8h.html" title="PxVehicleWheels.h" alt="PxVehicleWheels.h" coords="375,224,497,245"><area shape="rect" href="PxVehicleDrive_8h.html" title="PxVehicleDrive.h" alt="PxVehicleDrive.h" coords="241,293,348,314"><area shape="rect" href="PxVehicleDrive4W_8h.html" title="PxVehicleDrive4W.h" alt="PxVehicleDrive4W.h" coords="260,362,385,384"><area shape="rect" href="PxVehicleDriveTank_8h.html" title="PxVehicleDriveTank.h" alt="PxVehicleDriveTank.h" coords="409,362,545,384"><area shape="rect" href="PxVehicleDriveNW_8h.html" title="PxVehicleDriveNW.h" alt="PxVehicleDriveNW.h" coords="57,362,185,384"><area shape="rect" href="PxVehicleNoDrive_8h.html" title="PxVehicleNoDrive.h" alt="PxVehicleNoDrive.h" coords="473,293,596,314"><area shape="rect" href="PxVehicleUtilControl_8h.html" title="PxVehicleUtilControl.h" alt="PxVehicleUtilControl.h" coords="267,432,403,453"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="1015,432,1135,453"><area shape="rect" href="PxParticleSystem_8h.html" title="PxParticleSystem.h" alt="PxParticleSystem.h" coords="1097,224,1217,245"><area shape="rect" href="PxParticleFluid_8h.html" title="PxParticleFluid.h" alt="PxParticleFluid.h" coords="1241,224,1345,245"><area shape="rect" href="PxScene_8h.html" title="PxScene.h" alt="PxScene.h" coords="1204,293,1276,314"><area shape="rect" href="PxSceneLock_8h.html" title="PxSceneLock.h" alt="PxSceneLock.h" coords="1159,432,1255,453"><area shape="rect" href="PxVolumeCache_8h.html" title="PxVolumeCache.h" alt="PxVolumeCache.h" coords="1279,432,1396,453"><area shape="rect" href="PxSceneQueryExt_8h.html" title="PxSceneQueryExt.h" alt="PxSceneQueryExt.h" coords="1045,362,1171,384"></map>
</div>
<p>
<a href="PxForceMode_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxForceMode.html">PxForceMode</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out. <a href="structPxForceMode.html#_details">More...</a><br></td></tr>
</table>
</div>
<hr style="width: 100%; height: 2px;"><br>
Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>
|