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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxFixedJoint.h File Reference</title>
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<h1>PxFixedJoint.h File Reference</h1><code>#include &quot;<a class="el" href="PxJoint_8h-source.html">extensions/PxJoint.h</a>&quot;</code><br>

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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxFixedJoint_8h__dep__incl.png" border="0" usemap="#PxFixedJoint.hdep_map" alt=""></center>
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<a href="PxFixedJoint_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxFixedJoint.html">PxFixedJoint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A fixed joint permits no relative movement between two bodies. ie the bodies are glued together.  <a href="classPxFixedJoint.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxFixedJoint.html">PxFixedJoint</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#g17f2eab8a94d35778f2555a85c34ea7f">PxFixedJointCreate</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physics, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor0, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;localFrame0, <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *actor1, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;localFrame1)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a fixed joint.  <a href="group__extensions.html#g17f2eab8a94d35778f2555a85c34ea7f"></a><br></td></tr>
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