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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxExtensionsAPI.h Source File</title>
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<h1>PxExtensionsAPI.h</h1><a href="PxExtensionsAPI_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_EXTENSIONS_API_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_EXTENSIONS_API_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxErrorCallback_8h.html">foundation/PxErrorCallback.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxDefaultAllocator_8h.html">extensions/PxDefaultAllocator.h</a>"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxConstraintExt_8h.html">extensions/PxConstraintExt.h</a>"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxDistanceJoint_8h.html">extensions/PxDistanceJoint.h</a>"</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="PxFixedJoint_8h.html">extensions/PxFixedJoint.h</a>"</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="PxPrismaticJoint_8h.html">extensions/PxPrismaticJoint.h</a>"</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="PxRevoluteJoint_8h.html">extensions/PxRevoluteJoint.h</a>"</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="PxSphericalJoint_8h.html">extensions/PxSphericalJoint.h</a>"</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include "<a class="code" href="PxD6Joint_8h.html">extensions/PxD6Joint.h</a>"</span>
<a name="l00046"></a>00046 <span class="preprocessor">#include "<a class="code" href="PxDefaultSimulationFilterShader_8h.html">extensions/PxDefaultSimulationFilterShader.h</a>"</span>
<a name="l00047"></a>00047 <span class="preprocessor">#include "<a class="code" href="PxDefaultErrorCallback_8h.html">extensions/PxDefaultErrorCallback.h</a>"</span>
<a name="l00048"></a>00048 <span class="preprocessor">#include "<a class="code" href="PxDefaultStreams_8h.html">extensions/PxDefaultStreams.h</a>"</span>
<a name="l00049"></a>00049 <span class="preprocessor">#include "<a class="code" href="PxRigidActorExt_8h.html">extensions/PxRigidActorExt.h</a>"</span>
<a name="l00050"></a>00050 <span class="preprocessor">#include "<a class="code" href="PxRigidBodyExt_8h.html">extensions/PxRigidBodyExt.h</a>"</span>
<a name="l00051"></a>00051 <span class="preprocessor">#include "<a class="code" href="PxShapeExt_8h.html">extensions/PxShapeExt.h</a>"</span>
<a name="l00052"></a>00052 <span class="preprocessor">#include "<a class="code" href="PxParticleExt_8h.html">extensions/PxParticleExt.h</a>"</span>
<a name="l00053"></a>00053 <span class="preprocessor">#include "<a class="code" href="PxTriangleMeshExt_8h.html">extensions/PxTriangleMeshExt.h</a>"</span>
<a name="l00054"></a>00054 <span class="preprocessor">#include "<a class="code" href="PxSerialization_8h.html">extensions/PxSerialization.h</a>"</span>
<a name="l00055"></a>00055 <span class="preprocessor">#include "<a class="code" href="PxDefaultCpuDispatcher_8h.html">extensions/PxDefaultCpuDispatcher.h</a>"</span>
<a name="l00056"></a>00056 <span class="preprocessor">#include "<a class="code" href="PxSmoothNormals_8h.html">extensions/PxSmoothNormals.h</a>"</span>
<a name="l00057"></a>00057 <span class="preprocessor">#include "<a class="code" href="PxSimpleFactory_8h.html">extensions/PxSimpleFactory.h</a>"</span>
<a name="l00058"></a>00058 <span class="preprocessor">#include "<a class="code" href="PxStringTableExt_8h.html">extensions/PxStringTableExt.h</a>"</span>
<a name="l00059"></a>00059 <span class="preprocessor">#include "<a class="code" href="PxClothFabricCooker_8h.html">extensions/PxClothFabricCooker.h</a>"</span>
<a name="l00060"></a>00060 <span class="preprocessor">#include "<a class="code" href="PxBroadPhaseExt_8h.html">extensions/PxBroadPhaseExt.h</a>"</span>
<a name="l00061"></a>00061 <span class="preprocessor">#include "<a class="code" href="PxClothMeshQuadifier_8h.html">extensions/PxClothMeshQuadifier.h</a>"</span>
<a name="l00062"></a>00062 <span class="preprocessor">#include "<a class="code" href="PxMassProperties_8h.html">extensions/PxMassProperties.h</a>"</span>
<a name="l00063"></a>00063 <span class="preprocessor">#include "<a class="code" href="PxSceneQueryExt_8h.html">extensions/PxSceneQueryExt.h</a>"</span>
<a name="l00064"></a>00064
<a name="l00076"></a>00076 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <span class="keywordtype">bool</span> PX_CALL_CONV <a class="code" href="group__extensions.html#g54f81dd3dbc77a3363357b5150dcba21" title="Initialize the PhysXExtensions library.">PxInitExtensions</a>(physx::PxPhysics& physics, physx::PxPvd* pvd);
<a name="l00077"></a>00077
<a name="l00087"></a>00087 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <span class="keywordtype">void</span> PX_CALL_CONV <a class="code" href="group__extensions.html#g574914ae1ef022264d4338d355a50ed8" title="Shut down the PhysXExtensions library.">PxCloseExtensions</a>();
<a name="l00088"></a>00088
<a name="l00090"></a>00090 <span class="preprocessor">#endif // PX_EXTENSIONS_API_H</span>
</pre></div></div>
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