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<h1>PxDefaultErrorCallback.h</h1><a href="PxDefaultErrorCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_ERROR_CALLBACK_H</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_EXTENSIONS_DEFAULT_ERROR_CALLBACK_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="PxErrorCallback_8h.html">foundation/PxErrorCallback.h</a>"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="preprocessor">#endif</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00049"></a><a class="code" href="classPxDefaultErrorCallback.html">00049</a>     <span class="keyword">class </span><a class="code" href="classPxDefaultErrorCallback.html" title="default implementation of the error callback">PxDefaultErrorCallback</a> : <span class="keyword">public</span> <a class="code" href="classPxErrorCallback.html" title="User defined interface class. Used by the library to emit debug information.">PxErrorCallback</a>
<a name="l00050"></a>00050     {
<a name="l00051"></a>00051     <span class="keyword">public</span>:
<a name="l00052"></a>00052         <a class="code" href="classPxDefaultErrorCallback.html" title="default implementation of the error callback">PxDefaultErrorCallback</a>();
<a name="l00053"></a>00053         ~<a class="code" href="classPxDefaultErrorCallback.html" title="default implementation of the error callback">PxDefaultErrorCallback</a>();
<a name="l00054"></a>00054 
<a name="l00055"></a>00055         <span class="keyword">virtual</span> <span class="keywordtype">void</span> reportError(<a class="code" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a3">PxErrorCode::Enum</a> code, <span class="keyword">const</span> <span class="keywordtype">char</span>* message, <span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line);
<a name="l00056"></a>00056     };
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00060"></a>00060 <span class="preprocessor">#endif</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span>
<a name="l00062"></a>00062 <span class="preprocessor">#endif</span>
</pre></div></div>

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