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<h1>PxConvexMesh.h</h1><a href="PxConvexMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_GEOMUTILS_NX_CONVEXMESH</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_GEOMUTILS_NX_CONVEXMESH</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00051"></a><a class="code" href="structPxHullPolygon.html">00051</a> <span class="keyword">struct </span><a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>
<a name="l00052"></a>00052 {
<a name="l00053"></a><a class="code" href="structPxHullPolygon.html#c289d957c15587aa8584f4bafd7e8955">00053</a>     <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>          mPlane[4];      
<a name="l00054"></a><a class="code" href="structPxHullPolygon.html#8b1d41dff26c0bf7071d51c182621916">00054</a>     <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>           mNbVerts;       
<a name="l00055"></a><a class="code" href="structPxHullPolygon.html#5a975cfea1b266e58a9578783d632584">00055</a>     <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>           mIndexBase;     
<a name="l00056"></a>00056 };
<a name="l00057"></a>00057 
<a name="l00084"></a><a class="code" href="classPxConvexMesh.html">00084</a> <span class="keyword">class </span><a class="code" href="classPxConvexMesh.html" title="A convex mesh.">PxConvexMesh</a>  : <span class="keyword">public</span> <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>
<a name="l00085"></a>00085 {
<a name="l00086"></a>00086 <span class="keyword">public</span>:
<a name="l00087"></a>00087 
<a name="l00093"></a>00093     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>               getNbVertices()                                 <span class="keyword">const</span>   = 0;
<a name="l00094"></a>00094 
<a name="l00100"></a>00100     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>*       getVertices()                                   <span class="keyword">const</span>   = 0;
<a name="l00101"></a>00101 
<a name="l00107"></a>00107     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>*         getIndexBuffer()                                <span class="keyword">const</span>   = 0;
<a name="l00108"></a>00108 
<a name="l00114"></a>00114     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>               getNbPolygons()                                 <span class="keyword">const</span>   = 0;
<a name="l00115"></a>00115 
<a name="l00123"></a>00123     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                getPolygonData(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index, <a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>&amp; data)    <span class="keyword">const</span>   = 0;
<a name="l00124"></a>00124 
<a name="l00130"></a>00130     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span>                release()                                                   = 0;
<a name="l00131"></a>00131 
<a name="l00140"></a>00140     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>               getReferenceCount()                                 <span class="keyword">const</span>   = 0;
<a name="l00141"></a>00141 
<a name="l00147"></a>00147     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span>                acquireReference()                                          = 0;
<a name="l00148"></a>00148 
<a name="l00165"></a>00165     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span>                getMassInformation(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>&amp; mass, <a class="code" href="classPxMat33.html" title="3x3 matrix class">PxMat33</a>&amp; localInertia, <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; localCenterOfMass)      <span class="keyword">const</span>   = 0;
<a name="l00166"></a>00166 
<a name="l00172"></a>00172     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a>           getLocalBounds()    <span class="keyword">const</span>   = 0;
<a name="l00173"></a>00173 
<a name="l00174"></a><a class="code" href="classPxConvexMesh.html#b2586810d7be96cc4f58ad95ff27b775">00174</a>     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>*         <a class="code" href="classPxConvexMesh.html#b2586810d7be96cc4f58ad95ff27b775" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxConvexMesh"</span>; }
<a name="l00175"></a>00175 
<a name="l00183"></a>00183     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                isGpuCompatible() <span class="keyword">const</span> = 0;
<a name="l00184"></a>00184 
<a name="l00185"></a>00185 <span class="keyword">protected</span>:
<a name="l00186"></a><a class="code" href="classPxConvexMesh.html#54250e0e545e7d32586f981b1e217526">00186</a>                         <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                   <a class="code" href="classPxConvexMesh.html#54250e0e545e7d32586f981b1e217526">PxConvexMesh</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>(concreteType, baseFlags) {}
<a name="l00187"></a><a class="code" href="classPxConvexMesh.html#6f8637b732295864836bfc2a4b9f54fb">00187</a>                         <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                   <a class="code" href="classPxConvexMesh.html#6f8637b732295864836bfc2a4b9f54fb">PxConvexMesh</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>(baseFlags) {}
<a name="l00188"></a><a class="code" href="classPxConvexMesh.html#1c493ccf3bfcbc7ab360c3a72bb9a18b">00188</a>     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span>                     <a class="code" href="classPxConvexMesh.html#1c493ccf3bfcbc7ab360c3a72bb9a18b">~PxConvexMesh</a>() {}
<a name="l00189"></a><a class="code" href="classPxConvexMesh.html#83fcfce5eb9b19deab9430ae0acc0e0a">00189</a>     <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                <a class="code" href="classPxConvexMesh.html#83fcfce5eb9b19deab9430ae0acc0e0a" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxConvexMesh"</span>, name) || <a class="code" href="classPxBase.html#ae9d444c7cfd1715a101350a1b1226ef" title="Returns whether a given type name matches with the type of this instance.">PxBase::isKindOf</a>(name); }
<a name="l00190"></a>00190 };
<a name="l00191"></a>00191 
<a name="l00192"></a>00192 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00193"></a>00193 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00194"></a>00194 <span class="preprocessor">#endif</span>
<a name="l00195"></a>00195 <span class="preprocessor"></span>
<a name="l00197"></a>00197 <span class="preprocessor">#endif</span>
</pre></div></div>

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