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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxController.h File Reference</title>
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<h1>PxController.h File Reference</h1><code>#include &quot;<a class="el" href="PxCharacter_8h-source.html">characterkinematic/PxCharacter.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxExtended_8h-source.html">characterkinematic/PxExtended.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxControllerObstacles_8h-source.html">characterkinematic/PxControllerObstacles.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxQueryFiltering_8h-source.html">PxQueryFiltering.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxErrorCallback_8h-source.html">foundation/PxErrorCallback.h</a>&quot;</code><br>

<p>
<div class="dynheader">
Include dependency graph for PxController.h:</div>
<div class="dynsection">
<p><center><img src="PxController_8h__incl.png" border="0" usemap="#PxController.h_map" alt=""></center>
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<p>
<div class="dynheader">
This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxController_8h__dep__incl.png" border="0" usemap="#PxController.hdep_map" alt=""></center>
<map name="PxController.hdep_map">
<area shape="rect" href="PxBoxController_8h.html" title="PxBoxController.h" alt="PxBoxController.h" coords="7,85,119,106"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="107,154,205,176"><area shape="rect" href="PxCapsuleController_8h.html" title="PxCapsuleController.h" alt="PxCapsuleController.h" coords="193,85,335,106"></map>
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<p>
<a href="PxController_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerShapeType.html">PxControllerShapeType</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The type of controller, eg box, sphere or capsule.  <a href="structPxControllerShapeType.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerNonWalkableMode.html">PxControllerNonWalkableMode</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">specifies how a CCT interacts with non-walkable parts.  <a href="structPxControllerNonWalkableMode.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerCollisionFlag.html">PxControllerCollisionFlag</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">specifies which sides a character is colliding with.  <a href="structPxControllerCollisionFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html">PxControllerState</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Describes a controller's internal state.  <a href="structPxControllerState.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerStats.html">PxControllerStats</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Describes a controller's internal statistics.  <a href="structPxControllerStats.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerHit.html">PxControllerHit</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Describes a generic CCT hit.  <a href="structPxControllerHit.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerShapeHit.html">PxControllerShapeHit</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Describes a hit between a CCT and a shape. Passed to onShapeHit().  <a href="structPxControllerShapeHit.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllersHit.html">PxControllersHit</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Describes a hit between a CCT and another CCT. Passed to onControllerHit().  <a href="structPxControllersHit.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerObstacleHit.html">PxControllerObstacleHit</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Describes a hit between a CCT and a user-defined obstacle. Passed to onObstacleHit().  <a href="structPxControllerObstacleHit.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxUserControllerHitReport.html">PxUserControllerHitReport</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">User callback class for character controller events.  <a href="classPxUserControllerHitReport.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxControllerFilterCallback.html">PxControllerFilterCallback</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Dedicated filtering callback for CCT vs CCT.  <a href="classPxControllerFilterCallback.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxControllerFilters.html">PxControllerFilters</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Filtering data for "move" call.  <a href="classPxControllerFilters.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxControllerDesc.html">PxControllerDesc</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Descriptor class for a character controller.  <a href="classPxControllerDesc.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxController.html">PxController</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Base class for character controllers.  <a href="classPxController.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
&lt; <a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b559169">PxControllerCollisionFlag::Enum</a>, <br class="typebreak">
PxU8 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__character.html#g3cb7e2aaf5144c3ed9bbf504c2fd66db">PxControllerCollisionFlags</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxControllerCollisionFlag.html" title="specifies which sides a character is colliding with.">PxControllerCollisionFlag</a>.  <a href="group__character.html#g3cb7e2aaf5144c3ed9bbf504c2fd66db"></a><br></td></tr>
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