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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerManager.h File Reference</title>
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<h1>PxControllerManager.h File Reference</h1><code>#include "<a class="el" href="PxCharacter_8h-source.html">characterkinematic/PxCharacter.h</a>"</code><br>
<code>#include "<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>"</code><br>
<code>#include "<a class="el" href="PxFlags_8h-source.html">foundation/PxFlags.h</a>"</code><br>
<code>#include "<a class="el" href="PxErrorCallback_8h-source.html">foundation/PxErrorCallback.h</a>"</code><br>
<code>#include "<a class="el" href="PxRenderBuffer_8h-source.html">common/PxRenderBuffer.h</a>"</code><br>
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Include dependency graph for PxControllerManager.h:</div>
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<a href="PxControllerManager_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerDebugRenderFlag.html">PxControllerDebugRenderFlag</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">specifies debug-rendering flags <a href="structPxControllerDebugRenderFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxControllerManager.html">PxControllerManager</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Manages an array of character controllers. <a href="classPxControllerManager.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
< <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9c">PxControllerDebugRenderFlag::Enum</a>, <br class="typebreak">
<a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__character.html#g2404e3aa455180820b7fa4900d75f18e">PxControllerDebugRenderFlags</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxControllerDebugRenderFlag.html" title="specifies debug-rendering flags">PxControllerDebugRenderFlag</a>. <a href="group__character.html#g2404e3aa455180820b7fa4900d75f18e"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_C_EXPORT <br class="typebreak">
PX_PHYSX_CHARACTER_API <br class="typebreak">
physx::PxControllerManager <br class="typebreak">
*PX_CALL_CONV </td><td class="memItemRight" valign="bottom"><a class="el" href="group__character.html#g4a13c0d87b6c72ec7bf5e701157c358b">PxCreateControllerManager</a> (physx::PxScene &scene, bool lockingEnabled=false)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Creates the controller manager. <a href="group__character.html#g4a13c0d87b6c72ec7bf5e701157c358b"></a><br></td></tr>
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