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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerBehavior.h Source File</title>
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<h1>PxControllerBehavior.h</h1><a href="PxControllerBehavior_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_PHYSICS_CCT_BEHAVIOR</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_CCT_BEHAVIOR</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxCharacter_8h.html">characterkinematic/PxCharacter.h</a>"</span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="preprocessor">#endif</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a>00044 <span class="keyword">class </span><a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>;
<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>;
<a name="l00046"></a>00046 <span class="keyword">class </span><a class="code" href="classPxController.html" title="Base class for character controllers.">PxController</a>;
<a name="l00047"></a>00047
<a name="l00051"></a><a class="code" href="structPxControllerBehaviorFlag.html">00051</a> <span class="keyword">struct </span><a class="code" href="structPxControllerBehaviorFlag.html" title="specifies controller behavior">PxControllerBehaviorFlag</a>
<a name="l00052"></a>00052 {
<a name="l00053"></a><a class="code" href="structPxControllerBehaviorFlag.html#a8d6dfaac2847892e8c5b76eb4d1d55b">00053</a> <span class="keyword">enum</span> <a class="code" href="structPxControllerBehaviorFlag.html#a8d6dfaac2847892e8c5b76eb4d1d55b">Enum</a>
<a name="l00054"></a>00054 {
<a name="l00055"></a><a class="code" href="structPxControllerBehaviorFlag.html#a8d6dfaac2847892e8c5b76eb4d1d55bff9a861db9c1c8457b1aa0ea220eafbc">00055</a> eCCT_CAN_RIDE_ON_OBJECT = (1<<0),
<a name="l00056"></a><a class="code" href="structPxControllerBehaviorFlag.html#a8d6dfaac2847892e8c5b76eb4d1d55b5e78916979a649e1e1223793c24d5886">00056</a> eCCT_SLIDE = (1<<1),
<a name="l00057"></a><a class="code" href="structPxControllerBehaviorFlag.html#a8d6dfaac2847892e8c5b76eb4d1d55bbdcc38448e6409720eb4cdf43a4f5466">00057</a> eCCT_USER_DEFINED_RIDE = (1<<2)
<a name="l00058"></a>00058 };
<a name="l00059"></a>00059 };
<a name="l00060"></a>00060
<a name="l00066"></a><a class="code" href="group__character.html#gc727cde912827a0304f5ac182a0a0b1c">00066</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags<PxControllerBehaviorFlag::Enum, PxU8></a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxControllerBehaviorFlags</a>;
<a name="l00067"></a>00067 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxControllerBehaviorFlag.html#a8d6dfaac2847892e8c5b76eb4d1d55b">PxControllerBehaviorFlag::Enum</a>, <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>)
<a name="l00068"></a>00068
<a name="l00069"></a>00069
<a name="l00074"></a><a class="code" href="classPxControllerBehaviorCallback.html">00074</a> class <a class="code" href="classPxControllerBehaviorCallback.html" title="User behavior callback.">PxControllerBehaviorCallback</a>
<a name="l00075"></a>00075 {
<a name="l00076"></a>00076 <span class="keyword">public</span>:
<a name="l00092"></a>00092 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxControllerBehaviorFlags</a> getBehaviorFlags(<span class="keyword">const</span> <a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>& shape, <span class="keyword">const</span> <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>& actor) = 0;
<a name="l00093"></a>00093
<a name="l00109"></a>00109 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxControllerBehaviorFlags</a> getBehaviorFlags(<span class="keyword">const</span> <a class="code" href="classPxController.html" title="Base class for character controllers.">PxController</a>& controller) = 0;
<a name="l00110"></a>00110
<a name="l00125"></a>00125 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxControllerBehaviorFlags</a> getBehaviorFlags(<span class="keyword">const</span> <a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>& obstacle) = 0;
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="keyword">protected</span>:
<a name="l00128"></a><a class="code" href="classPxControllerBehaviorCallback.html#435c808998d0ddb0ee20988a6542d570">00128</a> <span class="keyword">virtual</span> <a class="code" href="classPxControllerBehaviorCallback.html#435c808998d0ddb0ee20988a6542d570">~PxControllerBehaviorCallback</a>(){}
<a name="l00129"></a>00129 };
<a name="l00130"></a>00130
<a name="l00131"></a>00131 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00132"></a>00132 <span class="preprocessor"></span>}
<a name="l00133"></a>00133 <span class="preprocessor">#endif</span>
<a name="l00134"></a>00134 <span class="preprocessor"></span>
<a name="l00136"></a>00136 <span class="preprocessor">#endif</span>
</pre></div></div>
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