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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConstraintDesc.h File Reference</title>
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<h1>PxConstraintDesc.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxFlags_8h-source.html">foundation/PxFlags.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxVec3_8h-source.html">foundation/PxVec3.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxBase_8h-source.html">common/PxBase.h</a>&quot;</code><br>

<p>
<div class="dynheader">
Include dependency graph for PxConstraintDesc.h:</div>
<div class="dynsection">
<p><center><img src="PxConstraintDesc_8h__incl.png" border="0" usemap="#PxConstraintDesc.h_map" alt=""></center>
<map name="PxConstraintDesc.h_map">
<area shape="rect" href="PxPhysXConfig_8h.html" title="PxPhysXConfig.h" alt="PxPhysXConfig.h" coords="416,85,525,106"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="308,154,436,176"><area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="187,85,312,106"><area shape="rect" href="PxBase_8h.html" title="common/PxBase.h" alt="common/PxBase.h" coords="576,85,696,106"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="465,293,681,314"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="373,362,472,384"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="189,432,365,453"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="43,501,219,522"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="105,224,231,245"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="57,362,204,384"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="249,293,385,314"><area shape="rect" href="PxSerialFramework_8h.html" title="PxSerialFramework.h" alt="PxSerialFramework.h" coords="511,224,644,245"><area shape="rect" href="PxCollection_8h.html" title="PxCollection.h" alt="PxCollection.h" coords="521,154,612,176"><area shape="rect" href="PxTypeInfo_8h.html" title="common/PxTypeInfo.h" alt="common/PxTypeInfo.h" coords="668,224,804,245"></map>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxConstraintDesc_8h__dep__incl.png" border="0" usemap="#PxConstraintDesc.hdep_map" alt=""></center>
<map name="PxConstraintDesc.hdep_map">
<area shape="rect" href="PxConstraint_8h.html" title="PxConstraint.h" alt="PxConstraint.h" coords="445,85,539,107"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="441,432,540,453"><area shape="rect" href="PxJoint_8h.html" title="PxJoint.h" alt="PxJoint.h" coords="461,155,523,176"><area shape="rect" href="PxDistanceJoint_8h.html" title="PxDistanceJoint.h" alt="PxDistanceJoint.h" coords="620,293,729,315"><area shape="rect" href="PxFixedJoint_8h.html" title="PxFixedJoint.h" alt="PxFixedJoint.h" coords="753,293,847,315"><area shape="rect" href="PxJointLimit_8h.html" title="PxJointLimit.h" alt="PxJointLimit.h" coords="311,224,399,245"><area shape="rect" href="PxPrismaticJoint_8h.html" title="PxPrismaticJoint.h" alt="PxPrismaticJoint.h" coords="484,293,596,315"><area shape="rect" href="PxRevoluteJoint_8h.html" title="PxRevoluteJoint.h" alt="PxRevoluteJoint.h" coords="57,293,169,315"><area shape="rect" href="PxSphericalJoint_8h.html" title="PxSphericalJoint.h" alt="PxSphericalJoint.h" coords="193,293,308,315"><area shape="rect" href="PxD6Joint_8h.html" title="PxD6Joint.h" alt="PxD6Joint.h" coords="383,293,460,315"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="383,363,503,384"></map>
</div>

<p>
<a href="PxConstraintDesc_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPx1DConstraintFlag.html">Px1DConstraintFlag</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">constraint row flags  <a href="structPx1DConstraintFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxConstraintSolveHint.html">PxConstraintSolveHint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">constraint type hints which the solver uses to optimize constraint handling  <a href="structPxConstraintSolveHint.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPx1DConstraint.html">Px1DConstraint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A constraint.  <a href="structPx1DConstraint.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxConstraintVisualizationFlag.html">PxConstraintVisualizationFlag</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags for determining which components of the constraint should be visualized.  <a href="structPxConstraintVisualizationFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPvdUpdateType.html">PxPvdUpdateType</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This class connects a custom constraint to the SDK.  <a href="classPxConstraintConnector.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
&lt; <a class="el" href="structPx1DConstraintFlag.html#0d9f59379f0d8eba3bace01f8bb88b76">Px1DConstraintFlag::Type</a>, <br class="typebreak">
PxU16 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ga03d6d79255886721c3e1a946b5a805f">Px1DConstraintFlags</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>(*&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#g538ba0a5410c612bc666bb10d44bcb7a">PxConstraintSolverPrep</a> )(<a class="el" href="structPx1DConstraint.html">Px1DConstraint</a> *constraints, <a class="el" href="classPxVec3.html">PxVec3</a> &amp;bodyAWorldOffset, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> maxConstraints, <a class="el" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a> &amp;invMassScale, const void *constantBlock, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;bodyAToWorld, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;bodyBToWorld)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef void(*&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#g26f16746e25ee96e354e4ee05d6b359e">PxConstraintProject</a> )(const void *constantBlock, <a class="el" href="classPxTransform.html">PxTransform</a> &amp;bodyAToWorld, <a class="el" href="classPxTransform.html">PxTransform</a> &amp;bodyBToWorld, bool projectToA)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef void(*&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gcb8cd04ba92e7016abe9e14053e22373">PxConstraintVisualize</a> )(<a class="el" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a> &amp;visualizer, const void *constantBlock, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;body0Transform, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;body1Transform, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> flags)</td></tr>

<tr><td colspan="2"><br><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct <a class="el" href="structPx1DConstraint.html">Px1DConstraint</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#g91f52ef3693d57cc073138122d8e24ec">PX_ALIGN_SUFFIX</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A constraint.  <a href="group__physics.html#g91f52ef3693d57cc073138122d8e24ec"></a><br></td></tr>
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