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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCloth.h File Reference</title>
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<h1>PxCloth.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxActor_8h-source.html">PxActor.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxLockedData_8h-source.html">PxLockedData.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxFiltering_8h-source.html">PxFiltering.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxClothFabric_8h-source.html">cloth/PxClothFabric.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxClothTypes_8h-source.html">cloth/PxClothTypes.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxClothCollisionData_8h-source.html">cloth/PxClothCollisionData.h</a>&quot;</code><br>

<p>
<div class="dynheader">
Include dependency graph for PxCloth.h:</div>
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<p><center><img src="PxCloth_8h__incl.png" border="0" usemap="#PxCloth.h_map" alt=""></center>
<map name="PxCloth.h_map">
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxCloth_8h__dep__incl.png" border="0" usemap="#PxCloth.hdep_map" alt=""></center>
<map name="PxCloth.hdep_map">
<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="7,85,105,107"></map>
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<a href="PxCloth_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothStretchConfig.html">PxClothStretchConfig</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Solver configuration parameters for the vertical and horizontal stretch phase types.  <a href="structPxClothStretchConfig.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothTetherConfig.html">PxClothTetherConfig</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Solver configuration parameters for the tether phases.  <a href="structPxClothTetherConfig.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothMotionConstraintConfig.html">PxClothMotionConstraintConfig</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Solver configuration parameters for the tether phases.  <a href="structPxClothMotionConstraintConfig.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCloth.html">PxCloth</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set of connected particles tailored towards simulating character cloth.  <a href="classPxCloth.html#_details">More...</a><br></td></tr>
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