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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothParticleData.h Source File</title>
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<h1>PxClothParticleData.h</h1><a href="PxClothParticleData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_CLOTH_READ_DATA</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_CLOTH_READ_DATA</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#if PX_USE_CLOTH_API</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="PxLockedData_8h.html">PxLockedData.h</a>"</span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047 <span class="preprocessor">#endif</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span>
<a name="l00049"></a>00049 <span class="keyword">struct </span><a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>;
<a name="l00050"></a>00050
<a name="l00056"></a>00056 <span class="keyword">class </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> PxClothParticleData : <span class="keyword">public</span> <a class="code" href="classPxLockedData.html" title="Parent class for bulk data that is shared between the SDK and the application.">PxLockedData</a>
<a name="l00057"></a>00057 {
<a name="l00058"></a>00058 <span class="keyword">public</span>:
<a name="l00063"></a>00063 <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>* particles;
<a name="l00064"></a>00064
<a name="l00069"></a>00069 <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>* previousParticles;
<a name="l00070"></a>00070 };
<a name="l00071"></a>00071
<a name="l00072"></a>00072 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00074"></a>00074 <span class="preprocessor">#endif</span>
<a name="l00075"></a>00075 <span class="preprocessor"></span>
<a name="l00078"></a>00078 <span class="preprocessor">#endif // PX_USE_CLOTH_API</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span>
<a name="l00080"></a>00080 <span class="preprocessor">#endif</span>
</pre></div></div>
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