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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothFabric.h File Reference</title>
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<h1>PxClothFabric.h File Reference</h1><code>#include "<a class="el" href="PxBase_8h-source.html">common/PxBase.h</a>"</code><br>
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Include dependency graph for PxClothFabric.h:</div>
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<p><center><img src="PxClothFabric_8h__incl.png" border="0" usemap="#PxClothFabric.h_map" alt=""></center>
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<area shape="rect" href="PxBase_8h.html" title="common/PxBase.h" alt="common/PxBase.h" coords="133,85,253,106"><area shape="rect" href="PxSerialFramework_8h.html" title="PxSerialFramework.h" alt="PxSerialFramework.h" coords="209,224,343,245"><area shape="rect" href="PxCollection_8h.html" title="PxCollection.h" alt="PxCollection.h" coords="148,154,239,176"><area shape="rect" href="PxTypeInfo_8h.html" title="common/PxTypeInfo.h" alt="common/PxTypeInfo.h" coords="313,154,449,176"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="57,224,185,245"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="168,293,384,314"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="72,362,171,384"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="164,432,340,453"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="27,501,203,522"></map>
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This graph shows which files directly or indirectly include this file:</div>
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<area shape="rect" href="PxPhysics_8h.html" title="PxPhysics.h" alt="PxPhysics.h" coords="72,85,152,107"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="265,293,364,315"><area shape="rect" href="PxCloth_8h.html" title="PxCloth.h" alt="PxCloth.h" coords="407,224,471,245"><area shape="rect" href="PxClothFabricCooker_8h.html" title="PxClothFabricCooker.h" alt="PxClothFabricCooker.h" coords="191,155,332,176"><area shape="rect" href="PxRigidActorExt_8h.html" title="PxRigidActorExt.h" alt="PxRigidActorExt.h" coords="57,155,167,176"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="201,224,321,245"></map>
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<a href="PxClothFabric_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothFabricPhaseType.html">PxClothFabricPhaseType</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Describe type of phase in cloth fabric. <a href="structPxClothFabricPhaseType.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothFabricPhase.html">PxClothFabricPhase</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">References a set of constraints that can be solved in parallel. <a href="structPxClothFabricPhase.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothFabricDesc.html">PxClothFabricDesc</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">References all the data required to create a fabric. <a href="classPxClothFabricDesc.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothFabric.html">PxClothFabric</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">A cloth fabric is a structure that contains all the internal solver constraints of a cloth mesh. <a href="classPxClothFabric.html#_details">More...</a><br></td></tr>
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