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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothFabricCooker.h File Reference</title>
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<h1>PxClothFabricCooker.h File Reference</h1><code>#include "<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>"</code><br>
<code>#include "<a class="el" href="PxClothMeshDesc_8h-source.html">PxClothMeshDesc.h</a>"</code><br>
<code>#include "<a class="el" href="PxClothFabric_8h-source.html">cloth/PxClothFabric.h</a>"</code><br>
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Include dependency graph for PxClothFabricCooker.h:</div>
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<p><center><img src="PxClothFabricCooker_8h__incl.png" border="0" usemap="#PxClothFabricCooker.h_map" alt=""></center>
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<area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="632,363,848,384"><area shape="rect" href="PxClothMeshDesc_8h.html" title="PxClothMeshDesc.h" alt="PxClothMeshDesc.h" coords="589,86,717,107"><area shape="rect" href="PxClothFabric_8h.html" title="cloth/PxClothFabric.h" alt="cloth/PxClothFabric.h" coords="757,86,885,107"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="488,432,587,454"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="233,502,409,523"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="65,571,241,592"><area shape="rect" href="PxSimpleTriangleMesh_8h.html" title="geometry/PxSimpleTriangleMesh.h" alt="geometry/PxSimpleTriangleMesh.h" coords="343,155,559,176"><area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="156,224,281,246"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="488,224,616,246"><area shape="rect" href="PxCoreUtilityTypes_8h.html" title="common/PxCoreUtilityTypes.h" alt="common/PxCoreUtilityTypes.h" coords="229,294,413,315"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="75,294,200,315"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="80,432,227,454"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="417,363,553,384"><area shape="rect" href="PxMemory_8h.html" title="foundation/PxMemory.h" alt="foundation/PxMemory.h" coords="249,363,393,384"><area shape="rect" href="PxBase_8h.html" title="common/PxBase.h" alt="common/PxBase.h" coords="761,155,881,176"><area shape="rect" href="PxSerialFramework_8h.html" title="PxSerialFramework.h" alt="PxSerialFramework.h" coords="679,294,812,315"><area shape="rect" href="PxCollection_8h.html" title="PxCollection.h" alt="PxCollection.h" coords="776,224,867,246"><area shape="rect" href="PxTypeInfo_8h.html" title="common/PxTypeInfo.h" alt="common/PxTypeInfo.h" coords="836,294,972,315"></map>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxClothFabricCooker_8h__dep__incl.png" border="0" usemap="#PxClothFabricCooker.hdep_map" alt=""></center>
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<a href="PxClothFabricCooker_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothFabricCooker.html">PxClothFabricCooker</a></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxClothFabric.html">PxClothFabric</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gf39f6f4f4aa2bdadc81159d28a648c20">PxClothFabricCreate</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, const <a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a> &desc, const <a class="el" href="classPxVec3.html">PxVec3</a> &gravity, bool useGeodesicTether=true)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Cooks a triangle mesh to a <a class="el" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a>. <a href="group__extensions.html#gf39f6f4f4aa2bdadc81159d28a648c20"></a><br></td></tr>
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