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<h1>PxClothCollisionData.h</h1><a href="PxClothCollisionData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_CLOTH_COLLISION_DATA</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00051"></a><a class="code" href="structPxClothCollisionSphere.html">00051</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>
<a name="l00052"></a>00052 {
<a name="l00053"></a><a class="code" href="structPxClothCollisionSphere.html#e8582b911399447d9e5b8934ccb2d6f8">00053</a>     <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> pos;    
<a name="l00054"></a><a class="code" href="structPxClothCollisionSphere.html#17868162d4bc0a21307536a2efcde37b">00054</a>     <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius; 
<a name="l00055"></a>00055 
<a name="l00059"></a><a class="code" href="structPxClothCollisionSphere.html#f7f3ff5f23299fc3c1f4956c634efc14">00059</a>     <a class="code" href="structPxClothCollisionSphere.html#f7f3ff5f23299fc3c1f4956c634efc14" title="Default constructor, performs no initialization.">PxClothCollisionSphere</a>() {}
<a name="l00060"></a><a class="code" href="structPxClothCollisionSphere.html#c32f107dc7091f6fcbac6e91396ea5ad">00060</a>     <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; p, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> r)
<a name="l00061"></a>00061         : pos(p), radius(r) {}
<a name="l00062"></a>00062 };
<a name="l00063"></a>00063 
<a name="l00070"></a><a class="code" href="structPxClothCollisionPlane.html">00070</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>
<a name="l00071"></a>00071 {
<a name="l00072"></a><a class="code" href="structPxClothCollisionPlane.html#7e534f3b2f378dd33cebc5d2a4780409">00072</a>     <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> normal;   
<a name="l00073"></a><a class="code" href="structPxClothCollisionPlane.html#488afcb958cda9593710f6fafc17c26d">00073</a>     <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance; 
<a name="l00074"></a>00074 
<a name="l00078"></a><a class="code" href="structPxClothCollisionPlane.html#c2109f7d48a1a56beae79591a26f77b9">00078</a>     <a class="code" href="structPxClothCollisionPlane.html#c2109f7d48a1a56beae79591a26f77b9" title="Default constructor, performs no initialization.">PxClothCollisionPlane</a>() {}
<a name="l00079"></a><a class="code" href="structPxClothCollisionPlane.html#d16d7f8370c7958371a9094a3142cda3">00079</a>     <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; normal_, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance_)
<a name="l00080"></a>00080         : normal(normal_), distance(distance_) {}
<a name="l00081"></a>00081 };
<a name="l00082"></a>00082 
<a name="l00087"></a><a class="code" href="structPxClothCollisionTriangle.html">00087</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>
<a name="l00088"></a>00088 {
<a name="l00089"></a><a class="code" href="structPxClothCollisionTriangle.html#8a6ef026e0a83a8e82acd90f22b805e2">00089</a>     <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> vertex0;
<a name="l00090"></a><a class="code" href="structPxClothCollisionTriangle.html#37e53900a872ec72a7c96972f9277c8b">00090</a>     <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> vertex1;
<a name="l00091"></a><a class="code" href="structPxClothCollisionTriangle.html#df7bb1be7c5c089bae128cd0681099ae">00091</a>     <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> vertex2;
<a name="l00092"></a>00092 
<a name="l00096"></a><a class="code" href="structPxClothCollisionTriangle.html#9f876a5633bba15bde95711884a61115">00096</a>     <a class="code" href="structPxClothCollisionTriangle.html#9f876a5633bba15bde95711884a61115" title="Default constructor, performs no initialization.">PxClothCollisionTriangle</a>() {}
<a name="l00097"></a><a class="code" href="structPxClothCollisionTriangle.html#b412261d76b755c5cfebc39711e17d92">00097</a>     <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>(
<a name="l00098"></a>00098         <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; v0, 
<a name="l00099"></a>00099         <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; v1,
<a name="l00100"></a>00100         <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; v2) :
<a name="l00101"></a>00101         vertex0(v0),
<a name="l00102"></a>00102         vertex1(v1),
<a name="l00103"></a>00103         vertex2(v2) {}
<a name="l00104"></a>00104 };
<a name="l00105"></a>00105 
<a name="l00106"></a>00106 
<a name="l00107"></a>00107 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00108"></a>00108 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00109"></a>00109 <span class="preprocessor">#endif</span>
<a name="l00110"></a>00110 <span class="preprocessor"></span>
<a name="l00112"></a>00112 <span class="preprocessor">#endif</span>
</pre></div></div>

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