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<h1>PxCapsuleGeometry.h</h1><a href="PxCapsuleGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_CAPSULE_GEOMETRY</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_CAPSULE_GEOMETRY</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span>
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 <span class="preprocessor">#endif</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00054"></a><a class="code" href="classPxCapsuleGeometry.html">00054</a> <span class="keyword">class </span><a class="code" href="classPxCapsuleGeometry.html" title="Class representing the geometry of a capsule.">PxCapsuleGeometry</a> : <span class="keyword">public</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>
<a name="l00055"></a>00055 {
<a name="l00056"></a>00056 <span class="keyword">public</span>:
<a name="l00060"></a><a class="code" href="classPxCapsuleGeometry.html#5764bb1f327ae431aaf875560930e41f">00060</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCapsuleGeometry.html#5764bb1f327ae431aaf875560930e41f" title="Default constructor, initializes to a capsule with zero height and radius.">PxCapsuleGeometry</a>() : <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>(<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eCAPSULE), radius(0), halfHeight(0) {}
<a name="l00061"></a>00061
<a name="l00065"></a><a class="code" href="classPxCapsuleGeometry.html#eb685e9dca4cb99658783dc348901998">00065</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCapsuleGeometry.html#eb685e9dca4cb99658783dc348901998" title="Constructor, initializes to a capsule with passed radius and half height.">PxCapsuleGeometry</a>(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius_, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> halfHeight_) : <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>(<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eCAPSULE), radius(radius_), halfHeight(halfHeight_) {}
<a name="l00066"></a>00066
<a name="l00077"></a>00077 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="keyword">public</span>:
<a name="l00083"></a><a class="code" href="classPxCapsuleGeometry.html#c4f07af35bc86338c5bd01e11266dadd">00083</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius;
<a name="l00084"></a>00084
<a name="l00088"></a><a class="code" href="classPxCapsuleGeometry.html#f5affd7d085f89d0a90a35b97214cc40">00088</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> halfHeight;
<a name="l00089"></a>00089 };
<a name="l00090"></a>00090
<a name="l00091"></a>00091
<a name="l00092"></a><a class="code" href="group__geomutils.html#g89d7fc1ea24a1f9acf2fccfcd3e28990">00092</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__geomutils.html#g89d7fc1ea24a1f9acf2fccfcd3e28990" title="Returns true if the geometry is valid.">PxCapsuleGeometry::isValid</a>()<span class="keyword"> const</span>
<a name="l00093"></a>00093 <span class="keyword"></span>{
<a name="l00094"></a>00094 <span class="keywordflow">if</span> (<a class="code" href="classPxGeometry.html#f24eeb8078fbd12e17206029b52a45b6">mType</a> != <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed578c4217b41a6ba726f8a77faecf46bb8">PxGeometryType::eCAPSULE</a>)
<a name="l00095"></a>00095 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00096"></a>00096 <span class="keywordflow">if</span> (!<a class="code" href="group__foundation.html#gd6de0f4af98c5c5280b8fe695dc87318" title="returns true if the passed number is a finite floating point number as opposed to...">PxIsFinite</a>(<a class="code" href="classPxCapsuleGeometry.html#c4f07af35bc86338c5bd01e11266dadd" title="The radius of the capsule.">radius</a>) || !<a class="code" href="group__foundation.html#gd6de0f4af98c5c5280b8fe695dc87318" title="returns true if the passed number is a finite floating point number as opposed to...">PxIsFinite</a>(<a class="code" href="classPxCapsuleGeometry.html#f5affd7d085f89d0a90a35b97214cc40" title="half of the capsule&#39;s height, measured between the centers of the hemispherical...">halfHeight</a>))
<a name="l00097"></a>00097 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00098"></a>00098 <span class="keywordflow">if</span> (<a class="code" href="classPxCapsuleGeometry.html#c4f07af35bc86338c5bd01e11266dadd" title="The radius of the capsule.">radius</a> <= 0.0f || <a class="code" href="classPxCapsuleGeometry.html#f5affd7d085f89d0a90a35b97214cc40" title="half of the capsule&#39;s height, measured between the centers of the hemispherical...">halfHeight</a> <= 0.0f)
<a name="l00099"></a>00099 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00100"></a>00100
<a name="l00101"></a>00101 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00102"></a>00102 }
<a name="l00103"></a>00103
<a name="l00104"></a>00104
<a name="l00113"></a>00113 PX_FOUNDATION_API <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a> <a class="code" href="group__geomutils.html#g60805c0463b00baf463d5281e034a141" title="creates a transform from the endpoints of a segment, suitable for an actor transform...">PxTransformFromSegment</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& p0, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& p1, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>* halfHeight = NULL);
<a name="l00114"></a>00114
<a name="l00115"></a>00115
<a name="l00116"></a>00116 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00117"></a>00117 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00118"></a>00118 <span class="preprocessor">#endif</span>
<a name="l00119"></a>00119 <span class="preprocessor"></span>
<a name="l00121"></a>00121 <span class="preprocessor">#endif</span>
</pre></div></div>
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