aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
blob: 2251a42e37b777bfd57a43fb3b4e3d9d9d1eb241 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
<html>
	<head>
		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCapsuleController.h Source File</title>
		<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
		<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
	</head>

	<body bgcolor="#FFFFFF">
		<div id="header">
			<hr class="first">
			<img alt="" src="images/PhysXlogo.png" align="middle"> <br>
			<center>
				<a class="qindex" href="main.html">Main Page</a> &nbsp; 
				<a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; 
				<a class="qindex" href="annotated.html">Compound List</a> &nbsp; 
				<a class="qindex" href="functions.html">Compound Members</a> &nbsp;  
			</center>
			<hr class="second">
		</div>
<!-- Generated by Doxygen 1.5.8 -->
<h1>PxCapsuleController.h</h1><a href="PxCapsuleController_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_CCT_CAPSULE_CONTROLLER</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_CCT_CAPSULE_CONTROLLER</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxCharacter_8h.html">characterkinematic/PxCharacter.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxController_8h.html">characterkinematic/PxController.h</a>"</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a><a class="code" href="structPxCapsuleClimbingMode.html">00045</a> <span class="keyword">struct </span><a class="code" href="structPxCapsuleClimbingMode.html">PxCapsuleClimbingMode</a>
<a name="l00046"></a>00046 {
<a name="l00047"></a><a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">00047</a>     <span class="keyword">enum</span> <a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">Enum</a>
<a name="l00048"></a>00048     {
<a name="l00049"></a><a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef56d3c1dbdc9af5384ef71e200846c9617">00049</a>         eEASY,          
<a name="l00050"></a><a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef576288563badf1de8a15128b69594b4fd">00050</a>         eCONSTRAINED,   
<a name="l00051"></a>00051 
<a name="l00052"></a><a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5539d1d99a17207871e15defbbc6b1817">00052</a>         eLAST
<a name="l00053"></a>00053     };
<a name="l00054"></a>00054 };
<a name="l00055"></a>00055 
<a name="l00061"></a><a class="code" href="classPxCapsuleControllerDesc.html">00061</a> <span class="keyword">class </span><a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a> : <span class="keyword">public</span> <a class="code" href="classPxControllerDesc.html" title="Descriptor class for a character controller.">PxControllerDesc</a>
<a name="l00062"></a>00062 {
<a name="l00063"></a>00063 <span class="keyword">public</span>:
<a name="l00067"></a>00067     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                                   <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a> ();
<a name="l00068"></a><a class="code" href="classPxCapsuleControllerDesc.html#bb004bea1a109a1d77a3b9d53dfe8328">00068</a>     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">virtual</span>                           <a class="code" href="classPxCapsuleControllerDesc.html#bb004bea1a109a1d77a3b9d53dfe8328">~PxCapsuleControllerDesc</a> () {}
<a name="l00069"></a>00069 
<a name="l00073"></a>00073     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                                   PxCapsuleControllerDesc(<span class="keyword">const</span> PxCapsuleControllerDesc&amp;);
<a name="l00074"></a>00074 
<a name="l00078"></a>00078     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxCapsuleControllerDesc&amp;          operator=(<span class="keyword">const</span> PxCapsuleControllerDesc&amp;);
<a name="l00079"></a>00079 
<a name="l00083"></a>00083     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">virtual</span>   <span class="keywordtype">void</span>                setToDefault();
<a name="l00089"></a>00089     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">virtual</span>   <span class="keywordtype">bool</span>                isValid()       <span class="keyword">const</span>;
<a name="l00090"></a>00090 
<a name="l00098"></a><a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160">00098</a>     <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a>               radius;
<a name="l00099"></a>00099 
<a name="l00107"></a><a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97">00107</a>     <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a>               height;
<a name="l00108"></a>00108 
<a name="l00116"></a><a class="code" href="classPxCapsuleControllerDesc.html#89888e84bf3091c6c3e7818732864674">00116</a>     <a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">PxCapsuleClimbingMode::Enum</a>     climbingMode;
<a name="l00117"></a>00117     
<a name="l00118"></a>00118 <span class="keyword">protected</span>:
<a name="l00119"></a>00119     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span>                              copy(<span class="keyword">const</span> PxCapsuleControllerDesc&amp;);
<a name="l00120"></a>00120 };
<a name="l00121"></a>00121 
<a name="l00122"></a><a class="code" href="group__character.html#g9a157f74e3a2d7c0756bd527ca69d387">00122</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#g9a157f74e3a2d7c0756bd527ca69d387" title="constructor sets to default.">PxCapsuleControllerDesc::PxCapsuleControllerDesc</a> () : <a class="code" href="classPxControllerDesc.html" title="Descriptor class for a character controller.">PxControllerDesc</a>(<a class="code" href="structPxControllerShapeType.html" title="The type of controller, eg box, sphere or capsule.">PxControllerShapeType</a>::eCAPSULE)
<a name="l00123"></a>00123 {
<a name="l00124"></a>00124     <a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a> = <a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a> = 0.0f;
<a name="l00125"></a>00125     <a class="code" href="classPxCapsuleControllerDesc.html#89888e84bf3091c6c3e7818732864674" title="The climbing mode.">climbingMode</a> = <a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef56d3c1dbdc9af5384ef71e200846c9617" title="Standard mode, let the capsule climb over surfaces according to impact normal.">PxCapsuleClimbingMode::eEASY</a>;
<a name="l00126"></a>00126 }
<a name="l00127"></a>00127 
<a name="l00128"></a><a class="code" href="group__character.html#g030da33b9be17c7cd67c6be5904d4860">00128</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#g9a157f74e3a2d7c0756bd527ca69d387" title="constructor sets to default.">PxCapsuleControllerDesc::PxCapsuleControllerDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a>&amp; other) : <a class="code" href="classPxControllerDesc.html" title="Descriptor class for a character controller.">PxControllerDesc</a>(other)
<a name="l00129"></a>00129 {
<a name="l00130"></a>00130     <a class="code" href="group__character.html#gca0cf550bc0f4c0a2f215ae79d309fd5">copy</a>(other);
<a name="l00131"></a>00131 }
<a name="l00132"></a>00132 
<a name="l00133"></a><a class="code" href="group__character.html#g81a73ed06438569e730320f322376ae8">00133</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a>&amp; <a class="code" href="group__character.html#g81a73ed06438569e730320f322376ae8" title="assignment operator.">PxCapsuleControllerDesc::operator=</a>(<span class="keyword">const</span> <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a>&amp; other)
<a name="l00134"></a>00134 {
<a name="l00135"></a>00135     <a class="code" href="group__character.html#g81a73ed06438569e730320f322376ae8" title="assignment operator.">PxControllerDesc::operator=</a>(other);
<a name="l00136"></a>00136     <a class="code" href="group__character.html#gca0cf550bc0f4c0a2f215ae79d309fd5">copy</a>(other);
<a name="l00137"></a>00137     <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00138"></a>00138 }
<a name="l00139"></a>00139 
<a name="l00140"></a><a class="code" href="group__character.html#gca0cf550bc0f4c0a2f215ae79d309fd5">00140</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__character.html#gca0cf550bc0f4c0a2f215ae79d309fd5">PxCapsuleControllerDesc::copy</a>(<span class="keyword">const</span> <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a>&amp; other)
<a name="l00141"></a>00141 {
<a name="l00142"></a>00142     <a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a>          = other.<a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a>;
<a name="l00143"></a>00143     <a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a>          = other.<a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a>;
<a name="l00144"></a>00144     <a class="code" href="classPxCapsuleControllerDesc.html#89888e84bf3091c6c3e7818732864674" title="The climbing mode.">climbingMode</a>    = other.<a class="code" href="classPxCapsuleControllerDesc.html#89888e84bf3091c6c3e7818732864674" title="The climbing mode.">climbingMode</a>;
<a name="l00145"></a>00145 }
<a name="l00146"></a>00146 
<a name="l00147"></a><a class="code" href="group__character.html#g48c1aa8996f7a4686f65cf517fb466e5">00147</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__character.html#g48c1aa8996f7a4686f65cf517fb466e5" title="(re)sets the structure to the default.">PxCapsuleControllerDesc::setToDefault</a>()
<a name="l00148"></a>00148 {
<a name="l00149"></a>00149     *<span class="keyword">this</span> = <a class="code" href="group__character.html#g9a157f74e3a2d7c0756bd527ca69d387" title="constructor sets to default.">PxCapsuleControllerDesc</a>();
<a name="l00150"></a>00150 }
<a name="l00151"></a>00151 
<a name="l00152"></a><a class="code" href="group__character.html#gea6bc16855502d71ef61889eec02bcce">00152</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__character.html#gea6bc16855502d71ef61889eec02bcce" title="returns true if the current settings are valid">PxCapsuleControllerDesc::isValid</a>()<span class="keyword"> const</span>
<a name="l00153"></a>00153 <span class="keyword"></span>{
<a name="l00154"></a>00154     <span class="keywordflow">if</span>(!<a class="code" href="group__character.html#g4bc247ac0f6c9cf1a0baa75c6b1c5ce1" title="returns true if the current settings are valid">PxControllerDesc::isValid</a>())    <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00155"></a>00155     <span class="keywordflow">if</span>(<a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a>&lt;=0.0f)                    <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00156"></a>00156     <span class="keywordflow">if</span>(<a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a>&lt;=0.0f)                    <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00157"></a>00157     <span class="keywordflow">if</span>(<a class="code" href="classPxControllerDesc.html#51fe254a4807b832b2d34e884d856438" title="Defines the maximum height of an obstacle which the character can climb.">stepOffset</a>&gt;<a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a>+<a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a>*2.0f)   <span class="keywordflow">return</span> <span class="keyword">false</span>;   <span class="comment">// Prevents obvious mistakes</span>
<a name="l00158"></a>00158     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00159"></a>00159 }
<a name="l00177"></a><a class="code" href="classPxCapsuleController.html">00177</a> <span class="keyword">class </span><a class="code" href="classPxCapsuleController.html" title="A capsule character controller.">PxCapsuleController</a> : <span class="keyword">public</span> <a class="code" href="classPxController.html" title="Base class for character controllers.">PxController</a>
<a name="l00178"></a>00178 {
<a name="l00179"></a>00179 <span class="keyword">public</span>:
<a name="l00180"></a>00180 
<a name="l00188"></a>00188     <span class="keyword">virtual</span>     <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a>           <a class="code" href="classPxCapsuleController.html#8c361593760ea09b0ae84ab414520ed1" title="Gets controller&amp;#39;s radius.">getRadius</a>() <span class="keyword">const</span> = 0;
<a name="l00189"></a>00189 
<a name="l00200"></a>00200     <span class="keyword">virtual</span>     <span class="keywordtype">bool</span>            <a class="code" href="classPxCapsuleController.html#a568af92bc897e9242c063d50c71cfd2" title="Sets controller&amp;#39;s radius.">setRadius</a>(<a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> radius) = 0;
<a name="l00201"></a>00201 
<a name="l00209"></a>00209     <span class="keyword">virtual</span>     <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a>           <a class="code" href="classPxCapsuleController.html#9adfe5950e68450982a07a89b5b0e8ed" title="Gets controller&amp;#39;s height.">getHeight</a>() <span class="keyword">const</span> = 0;
<a name="l00210"></a>00210 
<a name="l00221"></a>00221     <span class="keyword">virtual</span>     <span class="keywordtype">bool</span>            <a class="code" href="classPxCapsuleController.html#8068e1a64b40a6c6a96bd30ba1db0883" title="Resets controller&amp;#39;s height.">setHeight</a>(<a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> height) = 0;
<a name="l00222"></a>00222 
<a name="l00230"></a>00230     <span class="keyword">virtual</span>     <a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">PxCapsuleClimbingMode::Enum</a>     <a class="code" href="classPxCapsuleController.html#68225dcdb5577d623a0fa5250de40f0b" title="Gets controller&amp;#39;s climbing mode.">getClimbingMode</a>()   <span class="keyword">const</span>   = 0;
<a name="l00231"></a>00231 
<a name="l00239"></a>00239     <span class="keyword">virtual</span>     <span class="keywordtype">bool</span>            <a class="code" href="classPxCapsuleController.html#256d6b281406c5bd1fa30dbc99e5a2df" title="Sets controller&amp;#39;s climbing mode.">setClimbingMode</a>(<a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">PxCapsuleClimbingMode::Enum</a> mode)   = 0;
<a name="l00240"></a>00240     
<a name="l00241"></a>00241 <span class="keyword">protected</span>:
<a name="l00242"></a><a class="code" href="classPxCapsuleController.html#600fba0f4d5bc98c70e45c162f0b6dd6">00242</a>     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                   <a class="code" href="classPxCapsuleController.html#600fba0f4d5bc98c70e45c162f0b6dd6">PxCapsuleController</a>()   {}
<a name="l00243"></a><a class="code" href="classPxCapsuleController.html#1f391f475b656f082dbf618d549aef61">00243</a>     <span class="keyword">virtual</span>                     <a class="code" href="classPxCapsuleController.html#1f391f475b656f082dbf618d549aef61">~PxCapsuleController</a>()  {}
<a name="l00244"></a>00244 };
<a name="l00245"></a>00245 
<a name="l00246"></a>00246 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00247"></a>00247 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00248"></a>00248 <span class="preprocessor">#endif</span>
<a name="l00249"></a>00249 <span class="preprocessor"></span>
<a name="l00251"></a>00251 <span class="preprocessor">#endif</span>
</pre></div></div>

<hr style="width: 100%; height: 2px;"><br>
Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</body>
</html>