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<h1>PxBroadPhase.h</h1><a href="PxBroadPhase_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_BROAD_PHASE_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_BROAD_PHASE_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxBounds3_8h.html">foundation/PxBounds3.h</a>"</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a>00045     <span class="keyword">class </span><a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>;
<a name="l00046"></a>00046 
<a name="l00060"></a><a class="code" href="structPxBroadPhaseType.html">00060</a>     <span class="keyword">struct </span><a class="code" href="structPxBroadPhaseType.html" title="Broad phase algorithm used in the simulation.">PxBroadPhaseType</a>
<a name="l00061"></a>00061     {
<a name="l00062"></a><a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">00062</a>         <span class="keyword">enum</span> <a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">Enum</a>
<a name="l00063"></a>00063         {
<a name="l00064"></a><a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda33a7598e6dd29fb6a2e905966aba3c25">00064</a>             eSAP,       
<a name="l00065"></a><a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7ddabe0a5c309436a84e58c227c548fa17da">00065</a>             eMBP,       
<a name="l00066"></a><a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda078c39fc893dc0f46b49ef26113cfd0d">00066</a>             eGPU,
<a name="l00067"></a>00067 
<a name="l00068"></a><a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda76ebc67e9bc983ffc69765595e777a95">00068</a>             eLAST
<a name="l00069"></a>00069         };
<a name="l00070"></a>00070     };
<a name="l00071"></a>00071 
<a name="l00089"></a><a class="code" href="classPxBroadPhaseCallback.html">00089</a>     <span class="keyword">class </span><a class="code" href="classPxBroadPhaseCallback.html" title="Broad-phase callback to receive broad-phase related events.">PxBroadPhaseCallback</a>
<a name="l00090"></a>00090     {
<a name="l00091"></a>00091         <span class="keyword">public</span>:
<a name="l00092"></a><a class="code" href="classPxBroadPhaseCallback.html#dbbd54fb4eb42348829be1aa27980005">00092</a>         <span class="keyword">virtual</span>             <a class="code" href="classPxBroadPhaseCallback.html#dbbd54fb4eb42348829be1aa27980005">~PxBroadPhaseCallback</a>() {}
<a name="l00093"></a>00093 
<a name="l00102"></a>00102         <span class="keyword">virtual</span>     <span class="keywordtype">void</span>    onObjectOutOfBounds(<a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>&amp; shape, <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>&amp; actor) = 0;
<a name="l00103"></a>00103 
<a name="l00111"></a>00111         <span class="keyword">virtual</span>     <span class="keywordtype">void</span>    onObjectOutOfBounds(<a class="code" href="classPxAggregate.html" title="Class to aggregate actors into a single broad-phase entry.">PxAggregate</a>&amp; aggregate) = 0;
<a name="l00112"></a>00112     };
<a name="l00113"></a>00113 
<a name="l00134"></a><a class="code" href="structPxBroadPhaseRegion.html">00134</a>     <span class="keyword">struct </span><a class="code" href="structPxBroadPhaseRegion.html" title="&amp;quot;Region of interest&amp;quot; for the broad-phase.">PxBroadPhaseRegion</a>
<a name="l00135"></a>00135     {
<a name="l00136"></a><a class="code" href="structPxBroadPhaseRegion.html#e13e89ca861565e52680e073da3e4043">00136</a>         <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a>       bounds;     
<a name="l00137"></a><a class="code" href="structPxBroadPhaseRegion.html#71ea61caf0560a874bd7fb53cea525b4">00137</a>         <span class="keywordtype">void</span>*           userData;   
<a name="l00138"></a>00138     };
<a name="l00139"></a>00139 
<a name="l00143"></a><a class="code" href="structPxBroadPhaseRegionInfo.html">00143</a>     <span class="keyword">struct </span><a class="code" href="structPxBroadPhaseRegionInfo.html" title="Information &amp;amp; stats structure for a region.">PxBroadPhaseRegionInfo</a>
<a name="l00144"></a>00144     {
<a name="l00145"></a><a class="code" href="structPxBroadPhaseRegionInfo.html#0db5aa69328a6e7ee92683b0f98a88ef">00145</a>         <a class="code" href="structPxBroadPhaseRegion.html" title="&amp;quot;Region of interest&amp;quot; for the broad-phase.">PxBroadPhaseRegion</a>  region;             
<a name="l00146"></a><a class="code" href="structPxBroadPhaseRegionInfo.html#42c387fdc3547b80af62d3e671a5af81">00146</a>         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>               nbStaticObjects;    
<a name="l00147"></a><a class="code" href="structPxBroadPhaseRegionInfo.html#2bcc9f7a41d0b93cb85b484fba871875">00147</a>         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>               nbDynamicObjects;   
<a name="l00148"></a><a class="code" href="structPxBroadPhaseRegionInfo.html#fa7f75372a0790a528002b288cf105ee">00148</a>         <span class="keywordtype">bool</span>                active;             
<a name="l00149"></a><a class="code" href="structPxBroadPhaseRegionInfo.html#9c4a005743c96f464a409843ab488481">00149</a>         <span class="keywordtype">bool</span>                overlap;            
<a name="l00150"></a>00150     };
<a name="l00151"></a>00151 
<a name="l00155"></a><a class="code" href="structPxBroadPhaseCaps.html">00155</a>     <span class="keyword">struct </span><a class="code" href="structPxBroadPhaseCaps.html" title="Caps class for broad phase.">PxBroadPhaseCaps</a>
<a name="l00156"></a>00156     {
<a name="l00157"></a><a class="code" href="structPxBroadPhaseCaps.html#eff3784c87ac5de06aa45e086724df23">00157</a>         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>   maxNbRegions;           
<a name="l00158"></a><a class="code" href="structPxBroadPhaseCaps.html#98e2ae241f29c4966ae9e30a2540d771">00158</a>         <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>   maxNbObjects;           
<a name="l00159"></a><a class="code" href="structPxBroadPhaseCaps.html#aff9d2a811a6863dea9939ecb2f26e58">00159</a>         <span class="keywordtype">bool</span>    needsPredefinedBounds;  
<a name="l00160"></a>00160     };
<a name="l00161"></a>00161 
<a name="l00162"></a>00162 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00163"></a>00163 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00164"></a>00164 <span class="preprocessor">#endif</span>
<a name="l00165"></a>00165 <span class="preprocessor"></span>
<a name="l00167"></a>00167 <span class="preprocessor">#endif</span>
</pre></div></div>

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