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<h1>PxBoxGeometry.h</h1><a href="PxBoxGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span>
<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span>
<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span>
<a name="l00004"></a>00004 <span class="comment">// are met:</span>
<a name="l00005"></a>00005 <span class="comment">//  * Redistributions of source code must retain the above copyright</span>
<a name="l00006"></a>00006 <span class="comment">//    notice, this list of conditions and the following disclaimer.</span>
<a name="l00007"></a>00007 <span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span>
<a name="l00008"></a>00008 <span class="comment">//    notice, this list of conditions and the following disclaimer in the</span>
<a name="l00009"></a>00009 <span class="comment">//    documentation and/or other materials provided with the distribution.</span>
<a name="l00010"></a>00010 <span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span>
<a name="l00011"></a>00011 <span class="comment">//    contributors may be used to endorse or promote products derived</span>
<a name="l00012"></a>00012 <span class="comment">//    from this software without specific prior written permission.</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span>
<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span>
<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span>
<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span>
<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span>
<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span>
<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span>
<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span>
<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span>
<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span>
<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_BOX_GEOMETRY</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_BOX_GEOMETRY</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span>
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="preprocessor">#endif</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00050"></a><a class="code" href="classPxBoxGeometry.html">00050</a> <span class="keyword">class </span><a class="code" href="classPxBoxGeometry.html" title="Class representing the geometry of a box.">PxBoxGeometry</a> : <span class="keyword">public</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a> 
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052 <span class="keyword">public</span>:
<a name="l00056"></a><a class="code" href="classPxBoxGeometry.html#ab5633a2c4280cc591bf9f13902405c2">00056</a>     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBoxGeometry.html#ab5633a2c4280cc591bf9f13902405c2" title="Default constructor, initializes to a box with zero dimensions.">PxBoxGeometry</a>() :                                 <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>(<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eBOX), halfExtents(0,0,0)        {}
<a name="l00057"></a>00057     
<a name="l00064"></a><a class="code" href="classPxBoxGeometry.html#ef82a3ad150e5c85815d37548deb198c">00064</a>     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBoxGeometry.html#ef82a3ad150e5c85815d37548deb198c" title="Constructor to initialize half extents from scalar parameters.">PxBoxGeometry</a>(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> hx, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> hy, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> hz) :  <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>(<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eBOX), halfExtents(hx, hy, hz)   {}
<a name="l00065"></a>00065 
<a name="l00070"></a><a class="code" href="classPxBoxGeometry.html#9df30f1adc5a8cad38f70b3ae106860a">00070</a>     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBoxGeometry.html#9df30f1adc5a8cad38f70b3ae106860a" title="Constructor to initialize half extents from vector parameter.">PxBoxGeometry</a>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> halfExtents_) :              <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>(<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eBOX), halfExtents(halfExtents_) {}
<a name="l00071"></a>00071 
<a name="l00082"></a>00082     <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
<a name="l00083"></a>00083 
<a name="l00084"></a>00084 <span class="keyword">public</span>:
<a name="l00088"></a><a class="code" href="classPxBoxGeometry.html#8fe8be4ca1467353956634d550dc8561">00088</a>     <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> halfExtents;
<a name="l00089"></a>00089 };
<a name="l00090"></a>00090 
<a name="l00091"></a>00091 
<a name="l00092"></a><a class="code" href="group__geomutils.html#g22ed148d960700feffe5a88a3fa7d5fa">00092</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__geomutils.html#g22ed148d960700feffe5a88a3fa7d5fa" title="Returns true if the geometry is valid.">PxBoxGeometry::isValid</a>()<span class="keyword"> const</span>
<a name="l00093"></a>00093 <span class="keyword"></span>{
<a name="l00094"></a>00094     <span class="keywordflow">if</span> (<a class="code" href="classPxGeometry.html#f24eeb8078fbd12e17206029b52a45b6">mType</a> != <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed54ac248bdee2283c0471c9dc0eba40c34">PxGeometryType::eBOX</a>)
<a name="l00095"></a>00095         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00096"></a>00096     <span class="keywordflow">if</span> (!<a class="code" href="classPxBoxGeometry.html#8fe8be4ca1467353956634d550dc8561" title="Half of the width, height, and depth of the box.">halfExtents</a>.<a class="code" href="classPxVec3.html#65b6f42ac7654a7d79590a2f1d00e160" title="returns true if all 3 elems of the vector are finite (not NAN or INF, etc.)">isFinite</a>())
<a name="l00097"></a>00097         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00098"></a>00098     <span class="keywordflow">if</span> (<a class="code" href="classPxBoxGeometry.html#8fe8be4ca1467353956634d550dc8561" title="Half of the width, height, and depth of the box.">halfExtents</a>.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a> &lt;= 0.0f || <a class="code" href="classPxBoxGeometry.html#8fe8be4ca1467353956634d550dc8561" title="Half of the width, height, and depth of the box.">halfExtents</a>.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a> &lt;= 0.0f || <a class="code" href="classPxBoxGeometry.html#8fe8be4ca1467353956634d550dc8561" title="Half of the width, height, and depth of the box.">halfExtents</a>.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a> &lt;= 0.0f)
<a name="l00099"></a>00099         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00100"></a>00100 
<a name="l00101"></a>00101     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00102"></a>00102 }
<a name="l00103"></a>00103 
<a name="l00104"></a>00104 <span class="preprocessor">#if !PX_DOXYGEN</span>
<a name="l00105"></a>00105 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
<a name="l00106"></a>00106 <span class="preprocessor">#endif</span>
<a name="l00107"></a>00107 <span class="preprocessor"></span>
<a name="l00109"></a>00109 <span class="preprocessor">#endif</span>
</pre></div></div>

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