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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBounds3.h File Reference</title>
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<h1>PxBounds3.h File Reference</h1><code>#include "<a class="el" href="PxTransform_8h-source.html">foundation/PxTransform.h</a>"</code><br>
<code>#include "<a class="el" href="PxMat33_8h-source.html">foundation/PxMat33.h</a>"</code><br>
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Include dependency graph for PxBounds3.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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title="PxControllerManager.h" alt="PxControllerManager.h" coords="3244,571,3385,592"><area shape="rect" href="PxCooking_8h.html" title="PxCooking.h" alt="PxCooking.h" coords="2949,432,3032,454"><area shape="rect" href="PxMidphaseDesc_8h.html" title="PxMidphaseDesc.h" alt="PxMidphaseDesc.h" coords="2833,363,2953,384"><area shape="rect" href="PxSerialization_8h.html" title="PxSerialization.h" alt="PxSerialization.h" coords="2865,502,2972,523"><area shape="rect" href="PxRepXSimpleType_8h.html" title="PxRepXSimpleType.h" alt="PxRepXSimpleType.h" coords="3047,502,3183,523"><area shape="rect" href="PxRepXSerializer_8h.html" title="PxRepXSerializer.h" alt="PxRepXSerializer.h" coords="3047,571,3169,592"></map>
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<a href="PxBounds3_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBounds3.html">PxBounds3</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Class representing 3D range or axis aligned bounding box. <a href="classPxBounds3.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__foundation.html#gc1b800617c25ba00871816b8a0756d89">PX_MAX_BOUNDS_EXTENTS</a> (PX_MAX_REAL * 0.25f)</td></tr>
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