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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBatchQuery.h File Reference</title>
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<h1>PxBatchQuery.h File Reference</h1><code>#include "<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>"</code><br>
<code>#include "<a class="el" href="PxShape_8h-source.html">PxShape.h</a>"</code><br>
<code>#include "<a class="el" href="PxBatchQueryDesc_8h-source.html">PxBatchQueryDesc.h</a>"</code><br>
<code>#include "<a class="el" href="PxQueryFiltering_8h-source.html">PxQueryFiltering.h</a>"</code><br>
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Include dependency graph for PxBatchQuery.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<a href="PxBatchQuery_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Batched queries object. This is used to perform several queries at the same time. <a href="classPxBatchQuery.html#_details">More...</a><br></td></tr>
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