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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBatchQueryDesc.h File Reference</title>
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<h1>PxBatchQueryDesc.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxClient_8h-source.html">PxClient.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxFiltering_8h-source.html">PxFiltering.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxQueryFiltering_8h-source.html">PxQueryFiltering.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxAssert_8h-source.html">foundation/PxAssert.h</a>&quot;</code><br>

<p>
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Include dependency graph for PxBatchQueryDesc.h:</div>
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<p><center><img src="PxBatchQueryDesc_8h__incl.png" border="0" usemap="#PxBatchQueryDesc.h_map" alt=""></center>
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This graph shows which files directly or indirectly include this file:</div>
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<a href="PxBatchQueryDesc_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxBatchQueryStatus.html">PxBatchQueryStatus</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Batched query status.  <a href="structPxBatchQueryStatus.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxBatchQueryResult.html">PxBatchQueryResult&lt; HitType &gt;</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generic struct for receiving results of single query in a batch. Gets templated on hit type <a class="el" href="structPxRaycastHit.html" title="Stores results of raycast queries.">PxRaycastHit</a>, <a class="el" href="structPxSweepHit.html" title="Stores results of sweep queries.">PxSweepHit</a> or <a class="el" href="structPxOverlapHit.html" title="Stores results of overlap queries.">PxOverlapHit</a>.  <a href="structPxBatchQueryResult.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Struct for <a class="el" href="classPxBatchQuery.html" title="Batched queries object. This is used to perform several queries at the same time...">PxBatchQuery</a> memory pointers.  <a href="structPxBatchQueryMemory.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Descriptor class for <a class="el" href="classPxBatchQuery.html" title="Batched queries object. This is used to perform several queries at the same time...">PxBatchQuery</a>.  <a href="classPxBatchQueryDesc.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef PX_DEPRECATED <br class="typebreak">
<a class="el" href="structPxBatchQueryResult.html">PxBatchQueryResult</a><br class="typebreak">
&lt; <a class="el" href="structPxRaycastHit.html">PxRaycastHit</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#g5d8a1dc3627cf1442f40d91a5ec6b4e3">PxRaycastQueryResult</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience typedef for the result of a batched raycast query.  <a href="group__physics.html#g5d8a1dc3627cf1442f40d91a5ec6b4e3"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef PX_DEPRECATED <br class="typebreak">
<a class="el" href="structPxBatchQueryResult.html">PxBatchQueryResult</a>&lt; <a class="el" href="structPxSweepHit.html">PxSweepHit</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#g89ec6835295298336ceaca7069ba96e4">PxSweepQueryResult</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience typedef for the result of a batched sweep query.  <a href="group__physics.html#g89ec6835295298336ceaca7069ba96e4"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef PX_DEPRECATED <br class="typebreak">
<a class="el" href="structPxBatchQueryResult.html">PxBatchQueryResult</a><br class="typebreak">
&lt; <a class="el" href="structPxOverlapHit.html">PxOverlapHit</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ge0a66b10a979f7449050bc97669530b2">PxOverlapQueryResult</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience typedef for the result of a batched overlap query.  <a href="group__physics.html#ge0a66b10a979f7449050bc97669530b2"></a><br></td></tr>
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