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		<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxAggregate.h File Reference</title>
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<h1>PxAggregate.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="PxBase_8h-source.html">common/PxBase.h</a>&quot;</code><br>

<p>
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Include dependency graph for PxAggregate.h:</div>
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<p><center><img src="PxAggregate_8h__incl.png" border="0" usemap="#PxAggregate.h_map" alt=""></center>
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxAggregate_8h__dep__incl.png" border="0" usemap="#PxAggregate.hdep_map" alt=""></center>
<map name="PxAggregate.hdep_map">
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<a href="PxAggregate_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxAggregate.html">PxAggregate</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class to aggregate actors into a single broad-phase entry.  <a href="classPxAggregate.html#_details">More...</a><br></td></tr>
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