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<title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxActor.h File Reference</title>
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<h1>PxActor.h File Reference</h1><code>#include "<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>"</code><br>
<code>#include "<a class="el" href="PxBounds3_8h-source.html">foundation/PxBounds3.h</a>"</code><br>
<code>#include "<a class="el" href="PxClient_8h-source.html">PxClient.h</a>"</code><br>
<code>#include "<a class="el" href="PxBase_8h-source.html">common/PxBase.h</a>"</code><br>
<p>
<div class="dynheader">
Include dependency graph for PxActor.h:</div>
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<p><center><img src="PxActor_8h__incl.png" border="0" usemap="#PxActor.h_map" alt=""></center>
<map name="PxActor.h_map">
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This graph shows which files directly or indirectly include this file:</div>
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<p><center><img src="PxActor_8h__dep__incl.png" border="0" usemap="#PxActor.hdep_map" alt=""></center>
<map name="PxActor.hdep_map">
<area shape="rect" href="PxRigidActor_8h.html" title="PxRigidActor.h" alt="PxRigidActor.h" coords="1084,85,1175,106"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="1161,570,1260,592"><area shape="rect" href="PxCloth_8h.html" title="PxCloth.h" alt="PxCloth.h" coords="2015,85,2079,106"><area shape="rect" href="PxParticleBase_8h.html" title="PxParticleBase.h" alt="PxParticleBase.h" coords="2275,224,2384,245"><area shape="rect" href="PxRigidBody_8h.html" title="PxRigidBody.h" alt="PxRigidBody.h" coords="701,154,795,176"><area shape="rect" href="PxRigidStatic_8h.html" title="PxRigidStatic.h" alt="PxRigidStatic.h" coords="281,154,375,176"><area shape="rect" href="PxJoint_8h.html" title="PxJoint.h" alt="PxJoint.h" coords="1595,293,1656,314"><area shape="rect" href="PxShapeExt_8h.html" title="PxShapeExt.h" alt="PxShapeExt.h" coords="1093,432,1184,453"><area shape="rect" href="PxRigidActorExt_8h.html" title="PxRigidActorExt.h" alt="PxRigidActorExt.h" coords="1167,224,1276,245"><area shape="rect" href="PxArticulationLink_8h.html" title="PxArticulationLink.h" alt="PxArticulationLink.h" coords="209,501,327,522"><area shape="rect" href="PxRigidDynamic_8h.html" title="PxRigidDynamic.h" alt="PxRigidDynamic.h" coords="692,224,804,245"><area shape="rect" href="PxRigidBodyExt_8h.html" title="PxRigidBodyExt.h" alt="PxRigidBodyExt.h" coords="957,432,1069,453"><area shape="rect" href="PxVehicleWheels_8h.html" title="PxVehicleWheels.h" alt="PxVehicleWheels.h" coords="489,293,612,314"><area shape="rect" href="PxVehicleDrive_8h.html" title="PxVehicleDrive.h" alt="PxVehicleDrive.h" coords="588,362,695,384"><area shape="rect" href="PxVehicleDrive4W_8h.html" title="PxVehicleDrive4W.h" alt="PxVehicleDrive4W.h" coords="395,432,520,453"><area shape="rect" href="PxVehicleDriveTank_8h.html" title="PxVehicleDriveTank.h" alt="PxVehicleDriveTank.h" coords="544,432,680,453"><area shape="rect" href="PxVehicleDriveNW_8h.html" title="PxVehicleDriveNW.h" alt="PxVehicleDriveNW.h" coords="755,432,883,453"><area shape="rect" href="PxVehicleNoDrive_8h.html" title="PxVehicleNoDrive.h" alt="PxVehicleNoDrive.h" coords="351,501,473,522"><area shape="rect" href="PxVehicleUtilControl_8h.html" title="PxVehicleUtilControl.h" alt="PxVehicleUtilControl.h" coords="649,501,785,522"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="1571,501,1691,522"><area shape="rect" href="PxDistanceJoint_8h.html" title="PxDistanceJoint.h" alt="PxDistanceJoint.h" coords="1821,432,1931,453"><area shape="rect" href="PxFixedJoint_8h.html" title="PxFixedJoint.h" alt="PxFixedJoint.h" coords="1955,432,2048,453"><area shape="rect" href="PxJointLimit_8h.html" title="PxJointLimit.h" alt="PxJointLimit.h" coords="1500,362,1588,384"><area shape="rect" href="PxPrismaticJoint_8h.html" title="PxPrismaticJoint.h" alt="PxPrismaticJoint.h" coords="1259,432,1371,453"><area shape="rect" href="PxRevoluteJoint_8h.html" title="PxRevoluteJoint.h" alt="PxRevoluteJoint.h" coords="1395,432,1507,453"><area shape="rect" href="PxSphericalJoint_8h.html" title="PxSphericalJoint.h" alt="PxSphericalJoint.h" coords="1683,432,1797,453"><area shape="rect" href="PxD6Joint_8h.html" title="PxD6Joint.h" alt="PxD6Joint.h" coords="1581,432,1659,453"><area shape="rect" href="PxParticleSystem_8h.html" title="PxParticleSystem.h" alt="PxParticleSystem.h" coords="2451,293,2571,314"><area shape="rect" href="PxParticleFluid_8h.html" title="PxParticleFluid.h" alt="PxParticleFluid.h" coords="2323,293,2427,314"><area shape="rect" href="PxScene_8h.html" title="PxScene.h" alt="PxScene.h" coords="2388,362,2460,384"><area shape="rect" href="PxSceneLock_8h.html" title="PxSceneLock.h" alt="PxSceneLock.h" coords="2475,501,2571,522"><area shape="rect" href="PxVolumeCache_8h.html" title="PxVolumeCache.h" alt="PxVolumeCache.h" coords="2283,501,2400,522"><area shape="rect" href="PxSceneQueryExt_8h.html" title="PxSceneQueryExt.h" alt="PxSceneQueryExt.h" coords="2123,432,2248,453"></map>
</div>
<p>
<a href="PxActor_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActorFlag.html">PxActorFlag</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Flags which control the behavior of an actor. <a href="structPxActorFlag.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActorType.html">PxActorType</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Identifies each type of actor. <a href="structPxActorType.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxActor.html">PxActor</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a> is the base class for the main simulation objects in the physics SDK. <a href="classPxActor.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef PxU8 </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gf665154f3f66f7c4f65ca9015db8ee87">PxDominanceGroup</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak">
< <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d">PxActorFlag::Enum</a>, PxU8 > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#g468ad85db838378f0c58cfd02a96949b">PxActorFlags</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">collection of set bits defined in <a class="el" href="structPxActorFlag.html" title="Flags which control the behavior of an actor.">PxActorFlag</a>. <a href="group__physics.html#g468ad85db838378f0c58cfd02a96949b"></a><br></td></tr>
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