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#ifndef SCENE_RAGDOLL_WASHING_MACHINE_H
#define CENE_RAGDOLL_WASHING_MACHINE_H
#include "SceneKapla.h"
using namespace physx;
// ---------------------------------------------------------------------
class SceneRagdollWashingMachine : public SceneKapla
{
PxReal mChangeSpeedTime;
PxU32 mSpeedState;
PxRigidDynamic* mWashingMachine;
public:
SceneRagdollWashingMachine(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb,
Shader *defaultShader, const char *resourcePath, float slowMotionFactor);
virtual ~SceneRagdollWashingMachine(){}
virtual void preSim(float dt);
virtual void onInit(PxScene* pxScene);
};
#endif
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