1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
#include "SceneKaplaArena.h"
#include "Convex.h"
#include "PxSimpleFactory.h"
#include "PxRigidStatic.h"
#include "PxShape.h"
#include "foundation/PxMathUtils.h"
#include "foundation/PxMat44.h"
#include <stdio.h>
#include <GL/glut.h>
#include "SimScene.h"
#include "CompoundCreator.h"
#include "TerrainMesh.h"
#include "PhysXMacros.h"
#include "MathUtils.h"
#include "PxRigidBodyExt.h"
extern bool LoadTexture(const char *filename, GLuint &texId, bool createMipmaps, GLuint type = GL_TEXTURE_2D, int *width = NULL, int *height = NULL);
// ----------------------------------------------------------------------------------------------
SceneKaplaArena::SceneKaplaArena(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb,
Shader *defaultShader, const char *resourcePath, float slowMotionFactor) :
SceneKapla(pxPhysics, pxCooking, isGrb, defaultShader, resourcePath, slowMotionFactor)
{
//onInit(pxPhysics);
}
void SceneKaplaArena::onInit(PxScene* pxScene)
{
SceneKapla::onInit(pxScene);
createGroundPlane();
const PxVec3 dims(0.08f, 0.25f, 1.0f);
PxMaterial* DefaultMaterial = mPxPhysics->createMaterial(0.4f, 0.15f, 0.1f);
ShaderMaterial mat;
mat.init();
const PxU32 nbOuterRadialLayouts = 384;
const PxReal outerRadius = 40;
PxFilterData queryFilterData;
PxFilterData simFilterData;
createCylindricalTower(nbOuterRadialLayouts, outerRadius, outerRadius, 8, dims, PxVec3(0.f, 0.f, 0.f), DefaultMaterial, mat, simFilterData, queryFilterData);
createCylindricalTower(nbOuterRadialLayouts, outerRadius - 2.f, outerRadius - 2.f, 8, dims, PxVec3(0.f, 0.f, 0.f), DefaultMaterial, mat, simFilterData, queryFilterData);
}
|