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#ifndef SAMPLE_VIEWER_GAMEPAD_H
#define SAMPLE_VIEWER_GAMEPAD_H
#include <WTypes.h>
#include <XInput.h>
class SampleViewerScene;
class SampleViewerGamepad
{
public:
enum GamepadTrigger
{
GAMEPAD_RIGHT_SHOULDER_TRIGGER = 0,
GAMEPAD_LEFT_SHOULDER_TRIGGER = 1
};
enum GamepadButtons
{
GAMEPAD_DPAD_UP = 0,
GAMEPAD_DPAD_DOWN,
GAMEPAD_DPAD_LEFT,
GAMEPAD_DPAD_RIGHT,
GAMEPAD_START,
GAMEPAD_BACK,
GAMEPAD_LEFT_THUMB,
GAMEPAD_RIGHT_THUMB,
GAMEPAD_Y,
GAMEPAD_A,
GAMEPAD_X,
GAMEPAD_B,
GAMEPAD_LEFT_SHOULDER,
GAMEPAD_RIGHT_SHOULDER
};
enum GamepadAxis
{
GAMEPAD_RIGHT_STICK_X = 0,
GAMEPAD_RIGHT_STICK_Y,
GAMEPAD_LEFT_STICK_X,
GAMEPAD_LEFT_STICK_Y
};
SampleViewerGamepad();
~SampleViewerGamepad();
void init();
void release();
void processGamepads(SampleViewerScene& viewerScene);
private:
bool hasXInput() const { return mpXInputGetState && mpXInputGetCapabilities; }
private:
bool mGamePadConnected;
unsigned int mConnectedPad;
typedef DWORD(WINAPI *LPXINPUTGETSTATE)(DWORD, XINPUT_STATE*);
typedef DWORD(WINAPI *LPXINPUTGETCAPABILITIES)(DWORD, DWORD, XINPUT_CAPABILITIES*);
HMODULE mXInputLibrary;
LPXINPUTGETSTATE mpXInputGetState;
LPXINPUTGETCAPABILITIES mpXInputGetCapabilities;
};
#endif // SAMPLE_VIEWER_GAMEPAD_H
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