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#include "Actor.h" #include <foundation/PxMat44.h> #include "PxRigidBodyExt.h" #include "PxPhysics.h" #include "PxCooking.h" #include "PxShape.h" #include "SimScene.h" #include "Compound.h" Actor::Actor(base::SimScene* scene): base::Actor(scene) { } Actor::~Actor() { }