#ifndef BMP_LOADER_H#define BMP_LOADER_HclassBmpLoaderBuffer{public:BmpLoaderBuffer(void);~BmpLoaderBuffer(void);// Data is persists until the class is destructed.boolloadFile(constchar*filename);intmWidth;intmHeight;unsignedchar*mRGB;};boolsaveBmpRBG(constchar*filename,intwidth,intheight,void*data);#endif